Sweet! Thanks, it works great! The maps in the game are looking nice and clean now.

I hope I'm not being to demanding, but there was one other thing I've always wanted to mass-do in the WRL files. There are two object types in this game, one is GeneralStatic, and one GeneralMobile. Static objects do not move, while mobile can move around, either by physics or by being set on a path (the path part is controlled by a separate unrelated entry in the WRL). I was hoping that perhaps you could make a Static to Mobile converter script if it isn't too much trouble? You'd be my modding hero if you can.

Let me start by showing the differences with a comparison image:

The differences between the two is the stuff in black
(and the green highlight). To make this conversion script work, a row of 16 bytes (10 hex) would need to be inserted at the 128th (80 hex) byte mark, with those bytes being exactly "03 00 00 00 00 C0 DA 45 C3 F2 18 3F C2 D1 2A 3E" -
(triva: these bytes are actually just settings for the object, but they aren't too important for this, so the copy of another object's setting is just fine), at this point the object will be 272 (110 hex) bytes long, and at the end of this we need to add in those extra "00 00 00 00" to the very end.
For the cherry on top, GeneralStatic would be renamed to GeneralMobile, but I'm not too worried about this feature as due to "Static" and "Mobile" being the same length I can always search for it in my hex editor and mass replace it there myself.
Anyhow, thanks for reading my request!