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PostPosted: Thu Nov 24, 2016 10:58 am 

Joined: Thu Nov 24, 2016 10:53 am
Posts: 9
Hello i am a fan of "The Forest" I am a game that I want to translate language but I can not find the language files of the game do you help?


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PostPosted: Thu Nov 24, 2016 11:50 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
Text: Assembly-CSharp.dll, levels (.-...), mainData, .assets (.-...)

Use UnityEX https://yadi.sk/d/m3vFWoQ3j62Cr to archives:
Unpack.bat - binary text
Code:
for %%a in (*.*) do UnityEX.exe export "%%a" -t 114

(Custom) Unpack.bat - plain text,ttf,dds
Code:
for %%a in (*.*) do UnityEX.exe export "%%a" -t txt,ttf,dds

(Custom) Unpack.bat - ALL FILES
Code:
for %%a in (*.*) do UnityEX.exe export "%%a"

Pack.bat
Code:
for %%a in (level*;mainData;*.assets) do UnityEX.exe import "%%a"

Example usage:
Image

Use UnityText https://yadi.sk/d/BPX07VulskWJ5 to files *.-
Example usage:
Option Search Deapth 1 to all subfolder Unity_Assets_Files\*.*
Option Search Deapth 0 to single type files Unity_Assets_Files\sharedassets0\*.-5 etc
Image
Image
Image

.dll Tools ScanIL etc: https://yadi.sk/d/3laSoo1TmBdyc

.ttf edit FontLab Studio etc.

(Custom) UnityFont to binary .font_raw etc: https://yadi.sk/d/5QLHXNafgpdFs
Example usage:
Image


Last edited by makc_ar on Fri Nov 25, 2016 1:34 pm, edited 10 times in total.

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PostPosted: Thu Nov 24, 2016 12:06 pm 

Joined: Thu Nov 24, 2016 10:53 am
Posts: 9
makc_ar wrote:
Text: Assembly-CSharp.dll, levels (.-...), mainData, .assets (.-...)

Use UnityEX https://yadi.sk/d/m3vFWoQ3j62Cr to archives:
Unpack.bat
Code:
for %%a in (*.*) do UnityEX.exe export "%%a" -t 114

Pack.bat
Code:
for %%a in (level*;mainData;*.assets) do UnityEX.exe import "%%a"

Use UnityText https://yadi.sk/d/BPX07VulskWJ5 to files *.-
.dll Tools ScanIL etc: https://yadi.sk/d/3laSoo1TmBdyc

(Custom) UnityFont to binary .font_row etc: https://yadi.sk/d/5QLHXNafgpdFs
Example usage:
Image


Result:
ImageImageImage



Thank you for your reply, but could you please tell me in a sequential way


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PostPosted: Thu Nov 24, 2016 12:16 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
Example:
Image


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PostPosted: Thu Nov 24, 2016 12:23 pm 

Joined: Thu Nov 24, 2016 10:53 am
Posts: 9
makc_ar wrote:
Example:
Image


I can open the game's "assets" files, but I can not understand what you wrote in the code


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PostPosted: Thu Nov 24, 2016 12:28 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
NUS53EMRE wrote:
I can open the game's "assets" files, but I can not understand what you wrote in the code

Make .bat files or use GUI version UnityEX.exe


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PostPosted: Thu Nov 24, 2016 12:31 pm 

Joined: Thu Nov 24, 2016 10:53 am
Posts: 9
Will I create an empty rich text document and write it into code and save it as .bat?


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PostPosted: Thu Nov 24, 2016 12:37 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
NUS53EMRE wrote:
Will I create an empty rich text document and write it into code and save it as .bat?

Yeap


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PostPosted: Thu Nov 24, 2016 12:43 pm 

Joined: Thu Nov 24, 2016 10:53 am
Posts: 9
Unpack:
Image

Pack:
Image

File:
Image



I've done everything like this? what's next


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PostPosted: Thu Nov 24, 2016 12:49 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
NUS53EMRE wrote:
Unpack:
Image
I've done everything like this? what's next

Unpack:
Image
Use UnityText.exe. Target Unity_Assets_Files folder.
Image


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PostPosted: Thu Nov 24, 2016 12:55 pm 

Joined: Thu Nov 24, 2016 10:53 am
Posts: 9
Image

is it correct ?


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PostPosted: Thu Nov 24, 2016 1:04 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
NUS53EMRE wrote:
Image

is it correct ?

NOT USE FILE - empty. UnityText support *.-... files
Use buttom Pack and search again new folder Assets_Files folder_new


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PostPosted: Thu Nov 24, 2016 1:15 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
To red edit UnityText.cfg
<seMaxFileSize Value="7024000"/> or <seMaxFileSize Value="17024000"/>

Custom Font Size display
<vstDataList Font.Size="10"/>


Last edited by makc_ar on Thu Nov 24, 2016 1:17 pm, edited 1 time in total.

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PostPosted: Thu Nov 24, 2016 1:17 pm 

Joined: Thu Nov 24, 2016 10:53 am
Posts: 9
makc_ar wrote:
Edit UnityText.cfg
<seMaxFileSize Value="7024000"/> or <seMaxFileSize Value="17024000"/>


I did it ok

Image


Which one do I take with "UnityEx"?


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PostPosted: Thu Nov 24, 2016 1:18 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
NUS53EMRE wrote:
Image
Which one do I take with "UnityEx"?

All


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PostPosted: Thu Nov 24, 2016 1:43 pm 

Joined: Thu Nov 24, 2016 10:53 am
Posts: 9
I got all the files now what do I do?


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PostPosted: Thu Nov 24, 2016 9:18 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
NUS53EMRE wrote:
I got all the files now what do I do?

Image

Image

Image


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PostPosted: Fri Nov 25, 2016 8:41 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6869
Added the [Unity] tag in the title because I think this topic is gold for many people who wants to work on other games using the same engine.


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PostPosted: Fri Nov 25, 2016 12:26 pm 

Joined: Thu Nov 24, 2016 10:53 am
Posts: 9
Image


I get the error that the files I export are not responding when run with "UnityText".


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PostPosted: Fri Nov 25, 2016 1:32 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 683
Option Search Deapth 1 to all subfolder Unity_Assets_Files\*.*
Option Search Deapth 0 to single type files Unity_Assets_Files\sharedassets0\*.-5 etc


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