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PostPosted: Wed Apr 05, 2017 3:44 am 
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Joined: Sun Aug 17, 2014 7:27 pm
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Game: http://store.steampowered.com/app/477740
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bin files.rar [2.43 MiB]
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PostPosted: Wed Apr 12, 2017 2:45 pm 

Joined: Sun Jul 03, 2016 12:20 pm
Posts: 5
How did you extract the files from the game? I think it's in the .bin files, but I can not do anything ...


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PostPosted: Mon Jul 10, 2017 7:07 am 

Joined: Mon Jul 10, 2017 6:51 am
Posts: 2
Can i ask you which file you unpacked?

I was unpack ze1_data.bin using quick bms nonary code. but I can't find script file.

I find dds, png, dat, zip, etc...files. there is no bin file in ze1_data.bin or ze2_data_jp.bin.

I saw you use filcutter code, but filcutter code just give two files ze1_data.bin_0_-1635754880 and ze1_data.bin_-1637852032_-1635754880 in my case.

Can you advice me which specific file you unpacked and how you do it?

That will be so thanksfull.


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PostPosted: Thu Mar 15, 2018 6:13 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
How did you find this bin file ? In the ze1-data.bin there are no such file ?


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PostPosted: Thu Mar 15, 2018 11:02 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
Search all the day, can't find where are those subtitles text...


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PostPosted: Thu Mar 15, 2018 11:35 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 147
tpsx242 wrote:
Search all the day, can't find where are those subtitles text...
Are you using the last version of quickbms?
Upload the ze1_data.bin file.

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Tribo Gamer Brasil


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PostPosted: Fri Mar 16, 2018 12:08 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
Delutto wrote:
tpsx242 wrote:
Search all the day, can't find where are those subtitles text...
Are you using the last version of quickbms?
Upload the ze1_data.bin file.


Hi, yes i'm using the 0.8.4 version with zero_escape_nonary.bms script. In the bin file I didn't find something that look like a subtitle file :/.

Here the bin file : https://mega.nz/#!bAJ0gQKK!wUm7KTC2uzhkljXryodmXjVHboIYBt_70N--tnH-k_s

Thnk you ^^


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PostPosted: Sat Mar 17, 2018 3:06 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 147
Script works fine. Texts are in *.sir files.

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PostPosted: Sat Mar 17, 2018 1:16 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
Delutto wrote:
Script works fine. Texts are in *.sir files.


Thank you for your help but how can I open and modify this *.sir files :/ ?

(Sorry for my question but I begin with all those things)


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PostPosted: Sat Mar 17, 2018 1:55 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7947
The format is very simple so I suggest you to use this script:
Code:
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
    get OFFSET longlong
    if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
        break
    endif
    savepos OFFSET1
    slog "" OFFSET -1
next


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PostPosted: Sat Mar 17, 2018 2:29 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
aluigi wrote:
The format is very simple so I suggest you to use this script:
Code:
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
    get OFFSET longlong
    if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
        break
    endif
    savepos OFFSET1
    slog "" OFFSET -1
next


Thank you but how can I use this script on the *.sir files ?


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PostPosted: Sat Mar 17, 2018 4:22 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7947
???


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PostPosted: Sat Mar 17, 2018 4:47 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
aluigi wrote:
???


What is the script and how to use it ?

Sorry for my question, I'm learning all of that


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PostPosted: Sat Mar 17, 2018 5:32 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7947
it's a script for quickbms.
it must be used on the bin/sir files, there were only bin files provided as samples but I guess sir are the same.
since you already used a script for quickbms I don't think there is any need to explain how to use a script :)


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PostPosted: Sat Mar 17, 2018 6:42 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
I try on a .sir file and it doesn't work :
Image

Here a sir file :
https://mega.nz/#!jZI3CQgb!VZ9UOZ5Z7SC10_fp2Ul6X-h564Jl7JUr6pVAsDB1Uxg


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PostPosted: Sat Mar 17, 2018 8:24 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7947
That file doesn't contain strings


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PostPosted: Sat Mar 17, 2018 9:54 pm 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
I try on all the .sir file and don't work :/

Here are the sir file :
https://mega.nz/#F!bUB1nBRA!N0sq3pKvcT2ZL2b2rCt5cA


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PostPosted: Mon Mar 19, 2018 12:27 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 147
tpsx242 wrote:
I try on all the .sir file and don't work :/
You are doing something wrong because the script works. See:
Attachment:
00009f13.sir.txt [72.83 KiB]
Downloaded 19 times

aluigi wrote:
The format is very simple so I suggest you to use this script:
Code:
quickbmsver "0.8.4"
idstring "SIR1"
get OFFSET1 longlong
get OFFSET2 longlong
goto OFFSET1
for OFFSET1 = OFFSET1 != OFFSET2
    get OFFSET longlong
    if OFFSET == 0 || OFFSET == 0xaaaaaaaaaaaaaaaa
        break
    endif
    savepos OFFSET1
    slog "" OFFSET -1
next
Hum... REIMPORT 2 don't works with this script, right?
Even if zero_escape_nonary.bms script support REIMPORT 2, text translation with max character limit is a hard work...

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PostPosted: Mon Mar 19, 2018 6:56 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7947
The offset of each string is a field in the file so reimport2 should work correct in theory.


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PostPosted: Mon Mar 19, 2018 11:33 am 

Joined: Thu Mar 15, 2018 12:03 pm
Posts: 15
I've got it, just some of them are the subtitle, but I don't know wich one. When I try on the same file that Delutto and some other it works fine but don't know wich of the 6000 files are subtitle.

When I try the script on all the .sir files I have that and quickbms stop :

Image


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