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PostPosted: Sat Aug 26, 2017 4:09 pm 

Joined: Fri Jan 27, 2017 1:07 pm
Posts: 5
I'm translating Dante's Inferno from PS3 version to portuguese brazilian, so i used this bms bellow to translate all texts from the gameplay and it works perfectly, thanks Aluigi.

http://aluigi.altervista.org/bms/dead_space_3.bms

So, the translation has 2 parts:

1st part: Translate all the texts from the game == Completed
2nd part: Translate all menus == Incomplete

The first part work perfectly, but the second part causes the game to freeze because this bms doesn't work with it, so I attached the MENU Files at end of this post to anyone interested in solving this issue, all help is welcome, thanks.

Somes images bellow from translation:
Image
Image
Image


Attachments:
Dante's Inferno.rar [137.14 KiB]
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PostPosted: Mon Sep 25, 2017 10:44 pm 

Joined: Sat Jul 29, 2017 8:55 am
Posts: 12
Gibbed.viceral tools can extract the .str files, but the lh2 extracted, I do not know how to edit.

I tested the attached files here, and it worked perfectly.

The DeadSpacetextool does not work in DI files.


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PostPosted: Tue Sep 26, 2017 12:51 am 

Joined: Fri Jan 27, 2017 1:07 pm
Posts: 5
Doutor Gori wrote:
Gibbed.viceral tools can extract the .str files, but the lh2 extracted, I do not know how to edit.

I tested the attached files here, and it worked perfectly.

The DeadSpacetextool does not work in DI files.

Gibbed.viceral tools causes freeze on PS3 version, because doesn't compress back.


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PostPosted: Tue Oct 03, 2017 12:06 am 

Joined: Sat Jul 29, 2017 8:55 am
Posts: 12
Any solution? I'm having the same problem in Dead Space X360 version.


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PostPosted: Wed Oct 04, 2017 3:36 am 

Joined: Fri Jan 27, 2017 1:07 pm
Posts: 5
Doutor Gori wrote:
Any solution? I'm having the same problem in Dead Space X360 version.

Not yet, unfortunately


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PostPosted: Wed Oct 04, 2017 4:49 pm 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 41
The problem is the LH2 file or the uncompressed file by Gibbed tool?!?

_________________
Tribo Gamer Brasil


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PostPosted: Wed Oct 04, 2017 6:23 pm 

Joined: Fri Jan 27, 2017 1:07 pm
Posts: 5
Delutto wrote:
The problem is the LH2 file or the uncompressed file by Gibbed tool?!?

The Gibbed tool doesn't work ob PS3 files, but the bms work sucessfully, the problem is compression rate is bigger than original, so the global and dialog files doesn't split when reach the limit like original german attached file.

The first 0xFF80 is compressed, after is uncompressed at second part, so the BMS Need to be ajusted to make this split too.

The german file is attached in this post.


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