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 Post subject: My AutoIt source codes
PostPosted: Fri Feb 20, 2015 1:50 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 128
There are my source codes of the tools i made. You need to use AutoIt to build them.
I'm not sure all of them are working, so if it's not, and you fix it, please share it here.
If you see something stupid in the code, keep it in mind that i'm not an expert, only in hobby level.
Filelist
Download


Last edited by swuforce on Fri Aug 11, 2017 12:35 pm, edited 22 times in total.

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PostPosted: Sat Feb 21, 2015 3:01 pm 

Joined: Wed Oct 08, 2014 1:03 pm
Posts: 14
Thank you for the source files.
I just tested the scripts for Memento Mori 2 and they work perfectly but we must add the Binary.au3 script.
I have two other games that I despair of being able to translate because I can not properly extract the texts.
I tried to inspire me with your scripts but I'm starting in autoit and I'm really too bad.
Here are the files. These games are quite old.
If you can take a look or give me advice ...


Attachments:
File comment: Olds games files
Old Game.zip [371.34 KiB]
Downloaded 198 times
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PostPosted: Mon Mar 16, 2015 10:08 am 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 601
Hi swuforce

Error

Image


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PostPosted: Tue Mar 17, 2015 7:33 am 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 128
I can't find the original download page, so here is it.


Attachments:
ArrayNaturalSort.7z [2.61 KiB]
Downloaded 228 times
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PostPosted: Wed Mar 18, 2015 10:43 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 601
Thx swuforce.

How to edit .SoundNodeWave file?
Image

Sample: https://yadi.sk/d/BvgT2rDefMHWD
Game: The Old City Leviathan


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PostPosted: Tue Jun 23, 2015 2:52 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 128
Here is a small sample how to make a script for a file.
First thing is to determinate the file structure, but for this file Ekey already did it.
viewtopic.php?f=12&t=980&start=2

Description is in the script.


Attachments:
sample.7z [12.56 KiB]
Downloaded 141 times
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PostPosted: Fri Jun 26, 2015 7:44 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 601
Thanks swuforce
Text tool only string.pac\text binary files. For other files tool?


Attachments:
Only string.pac text binary files tool.rar [859.88 KiB]
Downloaded 301 times
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PostPosted: Sun Sep 06, 2015 6:22 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 157
Hi, i have a problem with Ori and the blind forest textool. I tried to reimport without editing text, but footer have some change? Anything wrong? Thanks!
Image


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PostPosted: Tue Jan 26, 2016 5:06 pm 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 157
Hi! I used your scripts - "unreal_loc_int_export.au3" to export text succefull with my file, i have a problem with unicode import - "unreal_loc_int_import.au3". With *.SoundNodeWave :

Image

with uni signal, text import normal.

Image

and with ascii signal, text display not correct (ẩ=>?, ổ=>?,...)
Can i change signal from ascii:000000 => unicode:FFFFFF and how, please? Because, if i copy text with unicode encode (RUS) and replace with INT (ENGLISH-ASCII), text will display correct. Thanks!

Example file:
Attachment:
example.rar [111.54 KiB]
Downloaded 74 times


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PostPosted: Tue Jan 26, 2016 7:34 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 101
I had the same request on swuforce, and he helped me to modify his importing script to "import always as unicode" :)

Try it.


Attachments:
unreal_loc_int_import_INT_unicode.zip [1.85 KiB]
Downloaded 135 times
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PostPosted: Tue Jan 26, 2016 11:54 pm 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 157
MerlinSVK wrote:
I had the same request on swuforce, and he helped me to modify his importing script to "import always as unicode" :)

Try it.


Thanks!


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PostPosted: Sat Jan 30, 2016 1:54 am 

Joined: Sat Jun 06, 2015 11:42 pm
Posts: 17
Hi swuforce.Wwe2k15 import error

Image


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PostPosted: Wed Feb 03, 2016 5:09 am 

Joined: Sat Jun 06, 2015 11:42 pm
Posts: 17
Hi swuforce, Blur pc import error;

Image


Attachments:
Cevrilecekler.rar [1.1 MiB]
Downloaded 71 times
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PostPosted: Wed Feb 03, 2016 7:21 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 101
MitiSen wrote:
Hi swuforce, Blur pc import error;


Oh c'mon buddy, you can fix it by yourself, just open the source code, go to line 44, and add word "Then" on its end.

So
Code:
If $o == $Langs


change to

Code:
If $o == $Langs Then


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PostPosted: Wed Feb 03, 2016 7:46 pm 

Joined: Sat Jun 06, 2015 11:42 pm
Posts: 17
MerlinSVK wrote:
MitiSen wrote:
Hi swuforce, Blur pc import error;


Oh c'mon buddy, you can fix it by yourself, just open the source code, go to line 44, and add word "Then" on its end.

So
Code:
If $o == $Langs


change to

Code:
If $o == $Langs Then


I do not quite understand code sorry man and thank you for helping...


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PostPosted: Fri Feb 12, 2016 11:59 am 

Joined: Fri Feb 12, 2016 11:53 am
Posts: 3
Firewatch importer tool has this error for me (after selecting the .txt file): Line 4071 (File xxx\firewatch_import.exe): Error: Subscript used on non-accesible variable. Which apparently there aren't that much of lines.
And if I try to run the source code, this time it's: Line 9.
Does anyone else has this this issue? I tried running as administrator.


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PostPosted: Fri Feb 12, 2016 12:51 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 101
Quote:
Firewatch importer tool has this error



Quick&Dumb work-around:

In the source code change line 7

Code:
7:   $Dir = StringTrimRight(CompGetFileName($TxtPath),4)


to

Code:
7:   $Dir = FileSelectFolder("Select folder with -2 files", "", "", @ScriptDir)
8:   If $Dir = "" Then
9:     Exit
10:  EndIf


After execution of the import script, you will be prompted twice. 1. for translated resources.txt and 2. for folder containing *.-2 files.


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PostPosted: Fri Feb 12, 2016 3:05 pm 

Joined: Fri Feb 12, 2016 11:53 am
Posts: 3
Thanks, got it all worked out. :)


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PostPosted: Sat Feb 13, 2016 2:51 pm 

Joined: Fri Oct 09, 2015 1:41 am
Posts: 40
Merlin or qabRieL, my first time using this tool, how can i get the languages files? How folder i go? Please, help....

I allready download that tool, and here at desktop. I open the firewatch_export.exe and select the ...\Firewatch\firewatch_Data\Resources but i got error.


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PostPosted: Tue Mar 28, 2017 10:33 pm 

Joined: Fri Feb 12, 2016 11:53 am
Posts: 3
Hi. Anyway you could make one for the A Story About My Uncle?
Example files:


Attachments:
AG-Workshop_LOC_INT.rar [951.08 KiB]
Downloaded 25 times
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