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PostPosted: Fri Mar 06, 2015 8:32 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 184
Hi! Could anyone make a quickbms script to unpack and reimport text for Trine 2 Complete Story?
Example file:
Attachment:
Trine 2 Complete.rar [77.03 KiB]
Downloaded 91 times

Thanks!


Last edited by shadow_lonely on Sat Mar 07, 2015 10:18 am, edited 2 times in total.

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PostPosted: Fri Mar 06, 2015 10:28 am 
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Joined: Sat Dec 13, 2014 1:01 am
Posts: 161
It's zlib compressed, however the file format is a bit strange. I'm not sure how I'd extract it. You could just use Offzip (offset 0) and edit the files by hand, since the text is easily viewable and editable. However, if you want to do something like a full translation that would be tedious.


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PostPosted: Fri Mar 06, 2015 11:45 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 184
puggsoy wrote:
It's zlib compressed, however the file format is a bit strange. I'm not sure how I'd extract it. You could just use Offzip (offset 0) and edit the files by hand, since the text is easily viewable and editable. However, if you want to do something like a full translation that would be tedious.


Thanks! :(


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PostPosted: Sat Mar 07, 2015 10:20 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 184
puggsoy wrote:
It's zlib compressed, however the file format is a bit strange. I'm not sure how I'd extract it. You could just use Offzip (offset 0) and edit the files by hand, since the text is easily viewable and editable. However, if you want to do something like a full translation that would be tedious.


I reupload other format text (PC version), could you take and look? Thanks

Here is exmaple:
Attachment:
Trine 2 Complete.rar [77.03 KiB]
Downloaded 102 times


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PostPosted: Sat Mar 07, 2015 10:32 am 
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Joined: Sat Dec 13, 2014 1:01 am
Posts: 161
These are uncompressed, but otherwise they're exactly the same. Sorry :?


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PostPosted: Mon Mar 09, 2015 1:13 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 184
puggsoy wrote:
These are uncompressed, but otherwise they're exactly the same. Sorry :?


At 0x00000081 have 15 bytes, maybe size limit: 400300078005000100060007C005 (en-111833bytes)| C005000780050001400400070006 (es-114065bytes)


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PostPosted: Mon Mar 09, 2015 4:50 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 166
If you change a byte at 0xA to 8, luadec will decompile the file.
Download from here: http://hercules.ws/board/topic/2473-lua ... ecompiler/
Unpack the attached file to it's folder.
Drag the lub file to convert.bat, an editable lua file should appear.
Drag the lub again, a new lub should appear form the lua.


Attachments:
convert.7z [409.37 KiB]
Downloaded 142 times
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PostPosted: Tue Mar 10, 2015 1:11 pm 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 184
swuforce wrote:
If you change a byte at 0xA to 8, luadec will decompile the file.
Download from here: http://hercules.ws/board/topic/2473-lua ... ecompiler/
Unpack the attached file to it's folder.
Drag the lub file to convert.bat, an editable lua file should appear.
Drag the lub again, a new lub should appear form the lua.


Nice! Thanks! ;)


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