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PostPosted: Sat Jan 20, 2018 10:47 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 885
Game: http://store.steampowered.com/app/33230 ... xe_Edition
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How to edit LocalizationPackage_English.ac2, LocalizationPackage_English_Subtitles.ac2 etc files?


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PostPosted: Sat Jan 20, 2018 5:57 pm 

Joined: Tue Sep 30, 2014 5:59 pm
Posts: 77
Вот программа вроде работала:

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PostPosted: Sat Jan 20, 2018 7:09 pm 
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Thanks! But this tool only export text. Someone tool export\import?

Спасибо, но утилита только извлекает текст, а как его запаковать?


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PostPosted: Tue Jan 23, 2018 12:25 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 63
makc_ar wrote:
Thanks! But this tool only export text. Someone tool export\import?

Спасибо, но утилита только извлекает текст, а как его запаковать?

Forgelib is only a unfinished dumper, texts are in incorrect order and are missing about 1000 lines of texts.
And all data files have a checksum, even able to edit the LocalizationPackage, there's a need to update all checksums, and update DataSize(IndexTable, NameTable, DataTable) and Data Offsets(IndexTable) in main package(.forge).
I'm working in a Forge Editor and maybe I'll release a alpha version on few weeks.

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PostPosted: Tue Jan 23, 2018 12:52 am 
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Posts: 885
Wow, this is great news!

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PostPosted: Thu Feb 08, 2018 4:38 pm 

Joined: Thu Feb 08, 2018 4:35 pm
Posts: 2
Any news?


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PostPosted: Fri Feb 09, 2018 4:14 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 63
- .forge export/import done.
- lzo files decompress/compress done.
- LocalizationPackage extract done. Repack is a work in progress.
Delutto wrote:
Forgelib is only a unfinished dumper, texts are in incorrect order and are missing about 1000 lines of texts.

I was wrong, I was talking about LocalizationPackage_English_Subtitles and misunderstood with LocalizationPackage_English. ForgeLib extract correctly.

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Tribo Gamer Brasil


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PostPosted: Fri Feb 09, 2018 11:35 am 

Joined: Thu Oct 05, 2017 4:07 pm
Posts: 13
Nice ! you're the best, Delutto :)


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PostPosted: Sat Feb 10, 2018 10:47 am 

Joined: Thu Feb 08, 2018 10:05 am
Posts: 4
Delutto wrote:
- .forge export/import done.
- lzo files decompress/compress done.
- LocalizationPackage extract done. Repack is a work in progress.
Delutto wrote:
Forgelib is only a unfinished dumper, texts are in incorrect order and are missing about 1000 lines of texts.

I was wrong, I was talking about LocalizationPackage_English_Subtitles and misunderstood with LocalizationPackage_English. ForgeLib extract correctly.

so, you have tool to localize assassins creed 2 yes? Can I have link for it? :)


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PostPosted: Sat Feb 10, 2018 3:58 pm 

Joined: Thu Feb 08, 2018 4:35 pm
Posts: 2
tabo8226 wrote:
so, you have tool to localize assassins creed 2 yes? Can I have link for it? :)

Repack is a work in progress.


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PostPosted: Sat Feb 10, 2018 4:48 pm 

Joined: Thu Feb 08, 2018 10:05 am
Posts: 4
very nice, you are making amazing job guys, finally Georgians will have AC II into their language, yeyy


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