ZenHAX
http://zenhax.com/

NARUTO: Ultimate Ninja STORM .xfbin
http://zenhax.com/viewtopic.php?f=12&t=7406
Page 1 of 1

Author:  makc_ar [ Mon Feb 12, 2018 9:44 pm ]
Post subject:  NARUTO: Ultimate Ninja STORM .xfbin

Game: http://store.steampowered.com/app/49514 ... inja_STORM
Image

Someone tool to decrypt EN files or export_import for all?

Attachments:
.exe.rar [2.98 MiB]
Downloaded 49 times
[PC] EN encrypted.rar [349.62 KiB]
Downloaded 49 times
[PC] CH decrypted.rar [196.53 KiB]
Downloaded 63 times
[PS3] files.rar [207.63 KiB]
Downloaded 34 times

Author:  Ekey [ Sun Feb 18, 2018 12:08 pm ]
Post subject:  Re: NARUTO: Ultimate Ninja STORM .xfbin

PseudoCode, a1 > Buffer, a2 > Size

Code:
__int64 __fastcall sub_140510790(__int64 a1, signed int a2)
{
  __int64 v3; // r10
  signed int v4; // edi
  signed int v5; // esi
  signed int v6; // ebp
  unsigned int v7; // ebx
  char *v8; // r9
  signed int v9; // er11
  int v10; // ecx
  __int64 v11; // rdx
  __int64 v12; // rax
  char v13; // cl
  unsigned int v15; // [rsp+20h]

  v3 = a1;
  v4 = 357500045;
  v5 = 45339085;
  v6 = 1134809849;
  v7 = 1635685890;
  if ( a2 > 0 )
  {
    v8 = (char *)&v15 - a1;
    do
    {
      v9 = a2;
      v10 = v4 ^ (v4 << 11);
      v4 = v5;
      v5 = v6;
      v6 = v7;
      v7 ^= v10 ^ ((v10 ^ (v7 >> 11)) >> 8);
      if ( a2 > 4 )
        v9 = 4;
      v15 = v7;
      v11 = v9;
      if ( v9 > 0 )
      {
        v12 = v3;
        do
        {
          v13 = v8[v12++];
          *(_BYTE *)(v12 - 1) ^= v13;
          --v11;
        }
        while ( v11 );
      }
      a2 -= v9;
      v3 += 4i64;
      v8 -= 4;
    }
    while ( a2 > 0 );
  }
  return 0i64;
}

Author:  makc_ar [ Sun Feb 18, 2018 7:21 pm ]
Post subject:  Re: NARUTO: Ultimate Ninja STORM .xfbin

Welcome back Ekey! :) Can you write a utility?

Attachments:
File comment: [PC] EN encrypted
others .xfbin.rar [3.91 MiB]
Downloaded 25 times

Author:  Ekey [ Mon Feb 19, 2018 9:36 am ]
Post subject:  Re: NARUTO: Ultimate Ninja STORM .xfbin

Thanks :). The decrypted xfbin's of the PC version differs from the PS3 version. Seems they compressed. Anyway here test tool.
On files xflst works fine.

Code:
Usage:
xfbin_test menu.xfbin menu.xfbin.dec
xfbin_test menu.xfbin.dec menu.xfbin


Example > option_button00.xflst

Code:
<?xml version="1.0" ?>
<xflst>
  <xfbin name="option_button.xfbin">
Z:\char\x\option\max\steam\option_button00.mdl.xfbin
Z:\char\x\option\tex\steam\option_button03_win.tex.xfbin
Z:\char\x\option\anm\steam\option_button00.anm.xfbin
</xfbin>
<xflst>
</xflst>


Attachments:
xfbin_test.rar [35.41 KiB]
Downloaded 45 times

Author:  makc_ar [ Fri Feb 23, 2018 4:51 pm ]
Post subject:  Re: NARUTO: Ultimate Ninja STORM .xfbin

Thanks a lot Ekey! Double compression? Maybe footer this a header (Confusing encryption CRILAYLA)?

Image

Attachments:
dec and original [PC].rar [642.93 KiB]
Downloaded 22 times

Author:  ssh [ Wed Feb 28, 2018 1:04 am ]
Post subject:  Re: NARUTO: Ultimate Ninja STORM .xfbin

This should work, didn't test it on all archives, no errors so far.
Attachment:
CC2_CPK_Decrypter.bms [2.02 KiB]
Downloaded 51 times

Code:
# CyberConnect2 CPK archives
# NARUTO SHIPPUDEN: Ultimate Ninja STORM 1,2,3_HD,4
comtype cpk
idstring "CPK "

endian big
set POS long 0x818
goto POS
get ROFF long
get SOFF long
goto 0x82C
get FILES long
xmath TMP "POS + SOFF"
math POS + ROFF
goto POS

if ROFF == 0x3F
  for i = 0 < FILES
   get PATHOFF long
   callfunction CC2_CPK_Encryption
  next i
else
  set PATHOFF long 0x1A
  for i = 0 < FILES
   callfunction CC2_CPK_Encryption
  next i
endif
 
startfunction CC2_CPK_Encryption
 get NAMEOFF long
 get SIZE long
 get ESIZE long
 get OFFSET longlong
 get DUMMY long
 savepos POS
 math OFFSET + 0x800
 goto OFFSET
 log MEMORY_FILE OFFSET SIZE
 
 get HDR long
 if HDR == 0x8FCF3140 || HDR == 0xF0A20061 || HDR == 0x45CD364B || HDR == 0x82C83B4F

 endian little
 
 set KEY1 long 0x617E9602
 set KEY2 long 0x154F048D
 set KEY3 long 0x154F048D
 set KEY4 long 0x617E9602
 set KEY5 long 0x02B3D1CD
 set KEY6 long 0x43A3D2F9
 
 math XSIZE = SIZE
 
 for j = 0 < SIZE
    math KEY1 u>> 0xB
    math KEY2 u<< 0xB
    math KEY2 & 0xFFFFFFFF
    math KEY2 ^ KEY3
    math KEY3 = KEY5
    math KEY5 = KEY6
    math KEY1 ^ KEY2
    math KEY6 = KEY4
    math KEY1 u>> 0x8
    math KEY4 ^ KEY1
    math KEY4 ^ KEY2
   
   if XSIZE > 4
    math XSIZE - 4
    getvarchr KEYX MEMORY_FILE j long
    math KEYX ^ KEY4
    putvarchr MEMORY_FILE j KEYX long
   else
    for k = 0 < XSIZE
      getvarchr KEYX MEMORY_FILE j byte
      math TMPK = KEY4
      math TMPK & 0xFF
      math KEYX ^ TMPK
      math KEYX & 0xFF
      math KEY4 u>> 0x8
      putvarchr MEMORY_FILE j KEYX byte
      math j + 1
    next k
   endif
   
    math KEY1 = KEY4
    math KEY2 = KEY3
 next j + 4
 endif

 math PATHOFF + TMP
 goto PATHOFF
 getct DirName string 0
 math NAMEOFF + TMP
 goto NAMEOFF
 getct NAME string 0
 
 string DirName += /
 string DirName += NAME

 if ESIZE > SIZE
   clog DirName 0 SIZE ESIZE MEMORY_FILE
 else
   log DirName 0 SIZE MEMORY_FILE
 endif
 
 endian big
 goto POS
endfunction

Author:  makc_ar [ Thu Mar 01, 2018 1:35 am ]
Post subject:  Re: NARUTO: Ultimate Ninja STORM .xfbin

Awesome! Thanks a lot ssh!

Someone tool export/import .xfbin files and encryption back?
Image

Attachments:
xfbin files [PC].rar [1.08 MiB]
Downloaded 32 times

Author:  sigroon365 [ Sat Mar 03, 2018 4:34 am ]
Post subject:  Re: NARUTO: Ultimate Ninja STORM .xfbin

I already told you that re-encryption does not need for translation patch as far as I remember.

2018.1.12 test
https://blog.naver.com/physics1114/221183270533

Author:  sigroon365 [ Sat Mar 03, 2018 7:27 am ]
Post subject:  Re: NARUTO: Ultimate Ninja STORM .xfbin

Here is my export Tools. (I already sent it to you through private message on ZoG)
I already made it 2 months ago and Storm 1 Korean translation is almost finished..
But these days I'm busy with my jobs so I don't have enough time to make import tools.

naruto1_export.au3 works on itemtext.bin.xfbin, message.bin.xfbin, message_btl.bin.xfbin
TelopBin_export.au3 works on dioramaTelopBin.xfbin, iaTelopBin.xfbin, movieTelopBin.xfbin, spSkillTelopBin.xfbin

By the way, MissionInfo.bin.xfbin is a mess. My tool only works on PS3 JPN. But it will reads on PC.
For make export tool for PC(MissionInfo.bin), one have to change my source code.

Attachments:
Export Tools.zip [38.71 KiB]
Downloaded 54 times

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/