This Script can't import Files in Bigger Size, Why?
answer: .forge archive's has two Block_size
for edit forge file; i tell you two wayway_1:
First of first, quickbms must update File size in two time...
one time for decompressed Size
and one time for compressed sizeway_2:
Game can read decompressed archive
For This, you must make a decompressor script for .Forge file's,
But How? You Know that Aluigi, know better than me
For Decompressing archive, you must set both decompressed_Size and Compressed_Size as a same number, no more. no less (Compress_size = Decompressed_Size)
and game will not try to scan compress type (i tested on Prince of Persia 2008
and it's work!)