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PostPosted: Tue Apr 28, 2015 3:26 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 688
Game: Shantae and the Pirate's Curse http://store.steampowered.com/app/345820


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Last edited by makc_ar on Fri Dec 16, 2016 10:51 pm, edited 1 time in total.
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PostPosted: Sun May 03, 2015 1:20 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 138
There are many unknown values, but i hope it work.


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PostPosted: Sun May 03, 2015 3:06 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 688
Yea, works!

Image


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PostPosted: Thu Dec 15, 2016 9:10 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 688
Hi swuforce! Support to Shantae Risky's Revenge .loctext and .ltb files?


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PostPosted: Tue Feb 21, 2017 4:06 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 138
Try this tool.


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PostPosted: Thu Feb 23, 2017 10:33 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 688
Thanks a lot swuforce!


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PostPosted: Fri Apr 14, 2017 4:08 pm 

Joined: Tue Jul 26, 2016 12:07 am
Posts: 10
Swuforce, and can you make a tool for .ltb Shantae Half-Genie Hero?


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PostPosted: Sun Jul 09, 2017 9:59 pm 

Joined: Sun Jul 09, 2017 9:58 pm
Posts: 1
Quote:
Swuforce, and can you make a tool for .ltb Shantae Half-Genie Hero?


+1


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PostPosted: Fri Aug 11, 2017 6:05 pm 

Joined: Fri Aug 11, 2017 5:54 pm
Posts: 2
To anyone who is interested in HGH, that game uses .ltb files, so Risky's Revenge TextTool should be OK.

And it works for localization.ltb in localization.pak (It's menu/interface stuff, the new file's size can't be too different from original, otherwise the game crashes). The problem is shantae_dialog.ltb in shantae_common.pak. That file has ridiculous ammount of text (because it contains all dialogue lines for every official language). When I exported that file into .txt and then immediately imported back into .ltb, the new file had 64 more bytes than original, so the game couldn't read that .ltb properly and crashes. So maybe either the exporter or importer breakes the file.

So, sorry to bother you, swuforce, but is it possible to fix that problem?


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PostPosted: Sun Aug 13, 2017 1:49 pm 

Joined: Thu Oct 16, 2014 4:39 pm
Posts: 138
As far as i know it works, just you need to "editing .pak file with a hex editor".
Contact with robotnick.


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PostPosted: Sun Aug 13, 2017 4:38 pm 

Joined: Fri Aug 11, 2017 5:54 pm
Posts: 2
Nevermind that, I just figured out exactly how to fix it. It just requires fixing shantae_dialog.ltb with hex editor in a specific way. Maybe I'll make a tool someday, but here's step-by-step tutorial for now.
(Will EDIT this post if I find mistakes). EDITED 23.08.17
1) The NEW .ltb needs to have 1 866 688 bytes (64 more bytes than OLD .ltb). Making .txt have 854 901 bytes before importing should do it in most cases.
2) Open both the OLD .ltb and NEW .ltb in hex editor.
3) In NEW, replace "40" in 000020 and 000030 with "00".
4) Copy bytes from OLD's 1A1000-1A2CD8 (last bytes: "00 00 00 00 98") and paste it into NEW's 1A1000-1A2D18. Notice that these blocks of bytes have different size (After that NEW will be 64 bytes shorter).
5) Copy bytes from OLD's 1C7700-1C7748 (last bytes: "00 00 00 00 48") and paste it into NEW's 1C7700-1C7748.

After that shantae_dialog.ltb from Risky's Revenge Text Tools should be fixed. These blocks of bytes are after all dialogue lines, if you watch the .txt's size everything should be OK.


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