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 Post subject: removed
PostPosted: Thu Aug 28, 2014 1:30 pm 

Joined: Thu Aug 28, 2014 1:28 pm
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Last edited by vegeta777 on Sun Dec 27, 2015 9:01 am, edited 1 time in total.

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PostPosted: Thu Sep 04, 2014 6:50 am 

Joined: Thu Aug 28, 2014 1:28 pm
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Last edited by vegeta777 on Sun Dec 27, 2015 9:01 am, edited 1 time in total.

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PostPosted: Fri Sep 05, 2014 2:54 pm 
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Valve is leaving all its games vulnerable, the situation is that old and new bugs are still there and will remain there.
The demonstration was the Gmod dll uploading bug viewtopic.php?f=16&t=9

Honestly I don't know the reason of ignoring these issues.
Have they been reported to Valve Security?


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PostPosted: Fri Sep 05, 2014 3:34 pm 

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Last edited by vegeta777 on Sun Dec 27, 2015 9:02 am, edited 1 time in total.

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PostPosted: Fri Sep 05, 2014 4:18 pm 
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Just a consideration regarding the Steam network and the client-server communication with the Steam server:
I guess that this Steam ID spoofing works only with the games because, at low level, the Steam network packets don't contain the source Steam ID (as verified with NetHook2).


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 Post subject: removed
PostPosted: Fri Sep 05, 2014 5:32 pm 

Joined: Thu Aug 28, 2014 1:28 pm
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Last edited by vegeta777 on Sun Dec 27, 2015 9:02 am, edited 1 time in total.

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PostPosted: Sun Sep 07, 2014 4:48 pm 
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Personally I'm not much interested in the Source engine at the moment, maybe in future.


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 Post subject: removed
PostPosted: Mon Sep 08, 2014 10:08 am 

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