ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Tue May 23, 2017 4:53 pm

All times are UTC




Post new topic  Reply to topic  [ 50 posts ]  Go to page Previous 1 2 3
Author Message
PostPosted: Thu Apr 20, 2017 4:41 pm 

Joined: Tue Mar 14, 2017 5:06 am
Posts: 6
AnonBaiter, thank you.


Top
   
PostPosted: Sun Apr 23, 2017 12:39 am 
User avatar

Joined: Tue Feb 02, 2016 2:35 am
Posts: 908
Crisis Core: Final Fantasy VII - discimg.fse/discimg.pkg


Attachments:
discimg_fse_pkg.bms [299 Bytes]
Downloaded 8 times

_________________
Expect my username to be everywhere, whether you're using the internet or not.
Top
   
PostPosted: Sun Apr 30, 2017 4:30 am 
User avatar

Joined: Tue Feb 02, 2016 2:35 am
Posts: 908
SCEA/SCEE - SBv2/SBlk/lkBS/MMID archives(PS2 and beyond)

Seems to be first used on early 989 Studios/989 Sports games that were on the PS2 at launch(such as NCAA GameBreaker 2001), as well as a bunch of other SCEA/SCEE games from time to time. It might or might not work on PS1 games that use this format though, especially since I've only tested a few SCEA PS2 games(Kinetica, Jak and Daxter, the aforementioned PS2 sports game, etc.) and one SCEE PSP game(Gangs of London) so far.

UPDATE(30/04/2016): There were minor changes regarding the extension of the extracted files.


Attachments:
989_sound_bank.bms [675 Bytes]
Downloaded 3 times

_________________
Expect my username to be everywhere, whether you're using the internet or not.
Top
   
PostPosted: Mon May 01, 2017 3:05 am 
User avatar

Joined: Tue Feb 02, 2016 2:35 am
Posts: 908
SCE Santa Monica - *.WAD

I'm just getting started with these kind of .WAD archives used in SCE Santa Monica games...

UPDATE #01(01/05/2017): CURR_OFF was removed, which eliminates at least one error.
UPDATE #02(01/05/2017): DUMMY2 was renamed to TYPE, and now TYPE 0x18 is excluded, eliminating any upcoming errors coming from some .WAD archives(from level_01.wad to level_15.wad).
UPDATE(02/05/2017): I updated the kinetica_wad.bms script, and presented a new one along with it. Do keep in mind though that god_of_war_wad.bms won't actually work on any God of War games released for the PS3.


Attachments:
god_of_war_wad.bms [350 Bytes]
Downloaded 4 times
kinetica_wad.bms [371 Bytes]
Downloaded 3 times

_________________
Expect my username to be everywhere, whether you're using the internet or not.
Top
   
PostPosted: Fri May 12, 2017 2:22 pm 
User avatar

Joined: Tue Feb 02, 2016 2:35 am
Posts: 908
N.U.D.E.@ Natural Ultimate Digital Experiment - *.tfs

The compression algorithm "used" for the "game" was never seen.


Attachments:
nude_tfs.bms [523 Bytes]
Downloaded 5 times

_________________
Expect my username to be everywhere, whether you're using the internet or not.
Top
   
PostPosted: Fri May 12, 2017 2:55 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6003
If you want I can give a quick look at that compression and file format.
Little note: you must use ZSIZE in the second log.


Top
   
PostPosted: Fri May 12, 2017 3:16 pm 
User avatar

Joined: Tue Feb 02, 2016 2:35 am
Posts: 908
aluigi wrote:
If you want I can give a quick look at that compression and file format.
Little note: you must use ZSIZE in the second log.
Too bad that in that game none of the files are compressed between these .tfs archives. I couldn`t even find a zlib sign in there.

_________________
Expect my username to be everywhere, whether you're using the internet or not.


Top
   
PostPosted: Fri May 12, 2017 4:01 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6003
Ah, the format allows compressed files but that specific game doesn't have them and so no way to test it.
Anyway it's an Xbox game so I bet it's xmemcompress.


Top
   
PostPosted: Fri May 12, 2017 10:38 pm 
User avatar

Joined: Tue Feb 02, 2016 2:35 am
Posts: 908
SCEI/Sony PS2 - .XWB/.XWH/.XWS(RXWS) splitter

This "rare" format used in SCEI PS2 is a precursor to these SGXD files that were used around SCEI PS3 games, not to mention that the structure itself is different from Microsoft XACT(.xwb) archives that were common starting with 2003.

UPDATE(13/05/2017): The script now keeps the FORM08 value of an ATRAC3(0x1c02) file on its splitted .xwh file.
UPDATE#01(14/05/2017): bnnm has made various improvements to the script, such as getting the STREAM_SIZE/STREAM_OFFSET directly rather than depending on the "size"(actually total number of samples) field, and has added .XWS support. As for what I did with this script, I set the FTXT_SIZE to support filenames that are up to 0x38 characters(lending itself to 0x40 bytes, if it exists) while not letting any unnecessary space for filenames that are lower than 0x8 characters(aka the extra 0x10 bytes). Finally, RXWS_SIZE is now set through xmath operations after FORM_SIZE and FTXT_SIZE for splitting.
UPDATE#02(14/05/2017): The final size of an splitted .XWS file is now set through an xmath operation.


Attachments:
ps2_xwb_xwh_splitter.bms [6.73 KiB]
Downloaded 3 times

_________________
Expect my username to be everywhere, whether you're using the internet or not.
Top
   
PostPosted: Mon May 15, 2017 10:09 pm 
User avatar

Joined: Tue Feb 02, 2016 2:35 am
Posts: 908
Lifeline/Operator`s Side - *.is video files

The output files are headerless, so for the ".asc1" files aside(check the header of the script for instructions) if anyone knows how to build the header for the ".vsf1" and ".vsf2" files, let me know.

Lifeline/Operator`s Side - *.a archive files

UPDATE#01(05/15/2017): Fixed an error in which when the script is run through the -d parameter with all the *.a files, the script would then try to reach out an offset that goes beyond the actual size of an *.a file.
UPDATE#02(05/15/2017): The script can now extract the files through the SIZE1 value if SIZE2 is zero.


Attachments:
lifeline_a.bms [463 Bytes]
Downloaded 1 time
lifeline_is.bms [2.72 KiB]
Downloaded 2 times

_________________
Expect my username to be everywhere, whether you're using the internet or not.
Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 50 posts ]  Go to page Previous 1 2 3

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited