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PostPosted: Wed Mar 23, 2016 5:38 am 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 51
That's great. Can you link the script here please?
I'm on vacation right now, but will try it out in a weeks time when I'm home. Until now I've been using 'unity asset extractor' from github, but it crashes often and seems it can't fully deal with unity5
tyvm Aluigi


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PostPosted: Sun May 29, 2016 5:55 pm 

Joined: Wed Apr 22, 2015 12:23 am
Posts: 4
soon ..


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PostPosted: Wed Jan 25, 2017 2:17 am 

Joined: Tue Jan 24, 2017 3:15 pm
Posts: 5
Hi.
Sorry I have made another topic here but it does not receive much of attention T.T
viewtopic.php?f=17&t=3723
Anyway, I was trying to extract some .resS files and I ran into some problems.
Please help :<


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PostPosted: Thu Apr 27, 2017 3:46 am 

Joined: Sun Aug 10, 2014 12:30 am
Posts: 1
As of 5.1 a new texture format was provided to devs, specifically for devs making webGL games or anything that requires as little space as possible to make it load as fast as possible.
https://docs.unity3d.com/Manual/class-T ... rride.html

Docs here: https://github.com/BinomialLLC/crunch

Using UnityEX, it will identify the textures as DXTn "crunched", and when you export the assets, you'll get a ".tex.crn" file. Sometimes you'll get a .tex.crn.dds, but if for some reason it only converts to DDS, you can use something like this

https://github.com/Unvanquished/crunch

Which you could then convert to DDS, or TGA, or PNG.


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PostPosted: Sat Nov 18, 2017 3:08 pm 

Joined: Wed Jul 01, 2015 8:15 pm
Posts: 6
Is there any way to convert compressed meshes from Unity 5 and higher into another 3d formats?


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