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PostPosted: Thu Nov 19, 2015 5:44 pm 

Joined: Mon Oct 06, 2014 6:41 pm
Posts: 295
Can you help me ? I saw a new type of UnityRaw


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At81052465.ab.rar [122.14 KiB]
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PostPosted: Thu Nov 19, 2015 9:56 pm 
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I don't know how to help with that file.


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PostPosted: Fri Nov 20, 2015 5:53 am 

Joined: Mon Oct 06, 2014 6:41 pm
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aluigi wrote:
I don't know how to help with that file.

can not unpack ???? :(


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PostPosted: Fri Nov 20, 2015 7:32 am 
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I gave it a quick look and didn't find small things to change in the script. Anyway it's just 150kb, do you have a bigger file?


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PostPosted: Fri Nov 20, 2015 11:25 am 

Joined: Mon Oct 06, 2014 6:41 pm
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aluigi wrote:
I gave it a quick look and didn't find small things to change in the script. Anyway it's just 150kb, do you have a bigger file?

http://jxyd.xoyo.com/
Click "游戏下载" to download. I'm looking for localization file :(


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PostPosted: Fri Nov 20, 2015 11:41 am 
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10kb/s... no no no


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PostPosted: Fri Nov 20, 2015 11:53 am 

Joined: Mon Oct 06, 2014 6:41 pm
Posts: 295
aluigi wrote:
10kb/s... no no no

Okay, i recently uploaded for you :D
https://drive.google.com/file/d/0B2fmFY ... sp=sharing


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PostPosted: Fri Nov 20, 2015 2:37 pm 
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The CP files are just compressed with lzo1x and I don't think they are related to the Unity framework (I mean the dev of that game decided to compress them using their own method).
Anyway use this script with them:
Code:
comtype lzo1x
get ZSIZE asize
xmath SIZE "ZSIZE * 20"
get NAME basename
clog NAME 0 ZSIZE SIZE


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PostPosted: Fri Nov 20, 2015 2:51 pm 

Joined: Mon Oct 06, 2014 6:41 pm
Posts: 295
aluigi wrote:
The CP files are just compressed with lzo1x and I don't think they are related to the Unity framework (I mean the dev of that game decided to compress them using their own method).
Anyway use this script with them:
Code:
comtype lzo1x
get ZSIZE asize
xmath SIZE "ZSIZE * 20"
get NAME basename
clog NAME 0 ZSIZE SIZE


i used this script with "pack0.dat.CP" in the RES folder and recieved "pack0.dat". Can you help me unpack "pack0.dat"


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PostPosted: Fri Nov 20, 2015 3:04 pm 
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It seems obfuscated


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PostPosted: Fri Nov 20, 2015 3:35 pm 

Joined: Mon Oct 06, 2014 6:41 pm
Posts: 295
aluigi wrote:
It seems obfuscated

I think so but it seems the language file is in *.CP files


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PostPosted: Wed Nov 25, 2015 3:57 pm 

Joined: Wed Nov 25, 2015 3:52 pm
Posts: 3
When I'm using the script I get following error:

- error in src\file.c line 243: fdnum_open()
Error: Permission denied

Any idea?


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PostPosted: Wed Nov 25, 2015 4:04 pm 
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Are you using quickbms 0.7.1 and the script 0.2.4?

Are you extracting the files or reimporting them?


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PostPosted: Wed Nov 25, 2015 4:53 pm 

Joined: Wed Nov 25, 2015 3:52 pm
Posts: 3
Yes, I use 0.7.1 and 0.2.4.
I found the solution. There was already an existing file. The script asked me to rename the output file. It looks like this doesn't work correctly. So I removed the existing file and everything works.

Unfortunately not everything. I get all files but most of them I can't open. Only a few text files (mainly the shaders) and a few images are readable. Can this script normally extract meshes and materials?


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PostPosted: Wed Nov 25, 2015 5:06 pm 
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The script extracts the data "as-is" but I think other users may give you more tips.


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PostPosted: Thu Nov 26, 2015 9:28 am 

Joined: Wed Nov 25, 2015 3:52 pm
Posts: 3
Hm, the files seem to be all corrupted. For example I'm able to open a shader file. But it starts with strange chars and ends with strange chars. Because shader files are text files I'm able to use the extracted file somehow. In case of binary data I'm not able to open any file. They are all corrupted... :-(


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PostPosted: Thu Nov 26, 2015 4:41 pm 

Joined: Thu Sep 10, 2015 10:17 pm
Posts: 46
Try it on this .unity3d file maybe? https://www.dropbox.com/s/rdivj7rd6pzi7 ... ity3d?dl=0 (this one should only contain .ogg sound files). So if you did it correctly, then you'll have a bunch of .ogg files


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PostPosted: Fri Jan 08, 2016 5:20 pm 

Joined: Fri Jan 08, 2016 5:19 pm
Posts: 1
0.2.4 of the bms script has been working for me, but it stopped working in 5.3 probably due to the new format. Any ideas?


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PostPosted: Sat Feb 06, 2016 9:22 pm 

Joined: Wed Nov 18, 2015 9:10 am
Posts: 3
Hello.
Can you help me extract the texture ?
Thank!

https://yadi.sk/d/99r-2OzeoRFPe

UPD solved a problem https://7daystodie.com/forums/showthrea ... -Extractor


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PostPosted: Wed Mar 23, 2016 4:55 am 

Joined: Sat Aug 29, 2015 11:43 pm
Posts: 16
Hi! Can you help me?
https://drive.google.com/file/d/0B2sAyG ... sp=sharing


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