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FMOD FSB files extractor (through their API)
http://zenhax.com/viewtopic.php?f=17&t=1901
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Author:  aluigi [ Sat Dec 17, 2016 7:47 pm ]
Post subject:  Re: FMOD FSB files extractor (through their API)

@id-daemon
can you add an option or something automatic to scan the input file searching all the available FSB archives?
It looks like many Unity archives contains hundreds of these FSB mono-file encoded with ogg (for which fsbext is useless).

Author:  id-daemon [ Sun Dec 18, 2016 8:12 am ]
Post subject:  Re: FMOD FSB files extractor (through their API)

Sorry, I really don't like c++ coding now, but I had to write this tool in c++ because it was required by their SDK or something. So it would be pain to make any changes to the tool. Especially big changes you're asking.

I remember I posted the source for this, so you are welcome to do it yourself, as I know you're writing in c++.

Author:  aluigi [ Sun Dec 18, 2016 9:31 am ]
Post subject:  Re: FMOD FSB files extractor (through their API)

id-daemon wrote:
I remember I posted the source for this, so you are welcome to do it yourself, as I know you're writing in c++.

source code???

Author:  id-daemon [ Sun Dec 18, 2016 10:13 am ]
Post subject:  Re: FMOD FSB files extractor (through their API)

aluigi wrote:
id-daemon wrote:
I remember I posted the source for this, so you are welcome to do it yourself, as I know you're writing in c++.

source code???


yes, i clearly remember someone (probably you) asked for code and i posted it

Author:  id-daemon [ Sun Dec 18, 2016 10:25 am ]
Post subject:  Re: FMOD FSB files extractor (through their API)

no that was alpha23

viewtopic.php?p=5207#p5207

this little loop was actually the only thing I added to their API example code

Author:  aluigi [ Sun Dec 18, 2016 12:03 pm ]
Post subject:  Re: FMOD FSB files extractor (through their API)

Ok, so no source code.
Anyway it's not something for me, I will probably write a script for doing the FSB scanning work.

Author:  id-daemon [ Sun Dec 18, 2016 12:51 pm ]
Post subject:  Re: FMOD FSB files extractor (through their API)

What do you call source code? Their original library code? No, I don't have it. It was presented in their API package as a .LIB

Author:  aluigi [ Sun Dec 18, 2016 1:25 pm ]
Post subject:  Re: FMOD FSB files extractor (through their API)

What you posted there is a snippet, not source code.
Just in case someone arrives here and then complains that he can't compile your snippet :)

Author:  id-daemon [ Sun Dec 18, 2016 1:59 pm ]
Post subject:  Re: FMOD FSB files extractor (through their API)

This is why I hate c++. To make that tool, I had to take a bunch of .h, .cpp, .lib and maybe some other files from their API package. Then i needed to change some of them to make it compile in .net. And then I added those lines I posted here inside one of those files. Now you say this is some "snippet". How do I even understand what is "source code" there?

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