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PostPosted: Tue Jun 05, 2018 4:40 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
Hello everybody,

it's time to get my QuickBMS scripts out there. As many of you might know, a large collection of scripts can be found on XeNTaX but to be honest, I like it better here. :D
I'll post single scripts in single posts as attachments and keep a list in the first post here. I hope this will get some Google results. ;) Have fun.

Greetings, AlphaTwentyThree


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 Post subject: Re: My QuickBMS scripts
PostPosted: Tue Jun 05, 2018 4:41 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
Broken Sword: Secrets of the Ark
platform: PC
file type: *.pak (game archive)
type: extractor


Attachments:
sota_pak_EmPackFi.bms [441 Bytes]
Downloaded 33 times


Last edited by AlphaTwentyThree on Thu Jun 07, 2018 9:06 am, edited 1 time in total.
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 Post subject: Re: My QuickBMS scripts
PostPosted: Thu Jun 07, 2018 9:05 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
game: Call of Duty: Big Red One
platforms: PS2, GC, Xbox
file types: *.gcv, *.psv, *.xbv (movies)
type: audio extractor


Attachments:
cod_bro.bms [2.8 KiB]
Downloaded 37 times
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 Post subject: Re: My QuickBMS scripts
PostPosted: Thu Jun 07, 2018 9:11 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
Deus Ex: Human Revolution
platform: Xbox 360
file type: *.mul
program needed: xma_parse (http://www.hcs64.com/vgm_ripping.html)
script type: extractor


Both scripts correspond to a number of *.mul files. Just try which one works.


Attachments:
dehr_2.bms [3.01 KiB]
Downloaded 35 times
dehr_1.bms [2.9 KiB]
Downloaded 35 times
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 Post subject: Re: My QuickBMS scripts
PostPosted: Thu Jun 07, 2018 9:14 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
game: various EA console games, tested with Boogie SuperStar (Wii)
file type: *.mus (archive)
script type: extractor
note: resulting files are *.xas (playable with vgmstream)


Attachments:
ea_xas.bms [1.09 KiB]
Downloaded 38 times
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 Post subject: Re: My QuickBMS scripts
PostPosted: Thu Jun 07, 2018 9:34 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
game: all games with Wwise sound engine
platform: all
file types: archives with AKPK identifier and *.bnk / *.txt and soundbanks.xml
script type: extractor / parser

Second script is for extraction, first script for name parsing.
To parse, keep all extracted files in the same folder as the *.txt and soundbanks.xml. Priority in parsing is always the soundbanks.xml. You can parse again with the txt files afterwards. After parsing, ALWAYS check with Anti-Twin (or similar) if there are files without name (which still have their IDX).


Attachments:
Wwise_parse.bms [3.1 KiB]
Downloaded 46 times
Wwise.bms [3.44 KiB]
Downloaded 45 times


Last edited by AlphaTwentyThree on Thu Jun 07, 2018 11:59 am, edited 1 time in total.
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 Post subject: Re: My QuickBMS scripts
PostPosted: Thu Jun 07, 2018 9:41 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
file types: *.vid with VID1 identifier (movies only)
platform: GameCube
script type: audio stream extractor
tested games:
- 007: Everything or Nothing
- Gun
- Tony Hawk's American Wasteland


Attachments:
VID1_audio_extract.bms [2.43 KiB]
Downloaded 34 times
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PostPosted: Fri Jun 08, 2018 9:30 am 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
XI Coliseum (PSP)
file type: *.arc (WpX identifier)

script type: extractor


Attachments:
arc_WpX.bms [774 Bytes]
Downloaded 34 times
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PostPosted: Mon Jun 11, 2018 4:12 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
Army Men: Sarge's War (PS2)
file type: *.msh/*.msb pairs
script type: extractor
note: ss2 mono headers are automatically added


Attachments:
AMSW_PS2_msh_msb.bms [1.09 KiB]
Downloaded 29 times
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PostPosted: Tue Jun 12, 2018 1:46 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
Army Men: Sarge's War (GameCube)
file type: *.sti/*.stm pairs
script type: extractor
note 1: genh headers are automatically added
note 2: format is big endian PCM


Attachments:
AMSW_GC_sti_stm.bms [1.27 KiB]
Downloaded 20 times
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PostPosted: Tue Jun 12, 2018 2:48 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
Army Men: Sarge's War (Xbox)
file type: *.sbr
script type: extractor
note: Xbox ADPCM headers get automatically added (playable with vgmstream)


Attachments:
AMSW_Xbox_sbr.bms [2.2 KiB]
Downloaded 24 times
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