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CoD ghosts on xbox 360(and xbox one) network protocol
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Author:  superbadkid [ Wed Sep 10, 2014 10:34 am ]
Post subject:  CoD ghosts on xbox 360(and xbox one) network protocol

Hello,

Just wondering if people knew if the protocol was encrypted or compressed?

I'm essentially looking for header information in each in game packet. But I can't see anything in common other than the first 4 bytes. Bytes 1,2,3 are always the same. And byte 0 is always 0x_f. So the blank changes occasionally. This is true for the client and the server.

There appears to be a game start-up, that always has 0x00000000 as the first word.

Any info on the protocol would be much appreciated.

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