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PostPosted: Fri Jan 26, 2018 2:41 pm 

Joined: Sun Dec 24, 2017 12:40 am
Posts: 9
Hi all,

I was wondering if anyone knows something about Quazal software rendez-vous and Net-Z? Like how does it work. How are the packets made? etc...

I tried googling it but couldnt find anything except that it is now taken over by ubisoft.


Thanks


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PostPosted: Fri Jan 26, 2018 3:32 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7641
I have a couple of quickbms scripts about "quazal", maybe they are useful:
http://aluigi.org/bms/quazal.bms
http://aluigi.org/bms/megamind.bms


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PostPosted: Sat Jan 27, 2018 3:57 pm 

Joined: Sun Dec 24, 2017 12:40 am
Posts: 9
Amazing, thank you. I will try it. Do you happen to know something about the internals of quazal? Like do they use serialization or strings or just plain bytes


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PostPosted: Sat Jan 27, 2018 4:14 pm 

Joined: Sun Dec 24, 2017 12:40 am
Posts: 9
Hmmm neither of your scripts appear to work. I have attached the packet in case you which to look at it. And the log entry when you respond with a random packet in case you wish to see it:

2018-01-27 16:09:16.082 INFO NETWORK [NetZ] Out Buffer = 0x0,0 In Buffer = 0x0,0

2018-01-27 16:09:16.082 INFO NETWORK [NetZ] ** sending connection message to 127.0.0.1:10264 - timeout in 59990

2018-01-27 16:09:16.082 INFO NETWORK [NetZ] Job JobConnectEndPoint

2018-01-27 16:09:16.082 INFO NETWORK [NetZ] State Suspended

2018-01-27 16:09:16.082 INFO NETWORK [NetZ] Execution count: 0

2018-01-27 16:09:16.082 INFO NETWORK [NetZ] Current step: JobConnectEndPoint::ProcessConnectionResult (step execution count = 8)

2018-01-27 16:09:16.082 INFO NETWORK [NetZ] Job current endpoint state: Connecting PeerDisconnected

2018-01-27 16:09:16.082 INFO NETWORK [NetZ] Job current endpoint URL = prudp:/address=127.0.0.1;port=10264;stream=3;sid=1;type=2

2018-01-27 16:09:16.082 INFO NETWORK [NetZ] Current URL = prudp:/address=127.0.0.1;port=10264;stream=3;sid=1;type=2

2018-01-27 16:09:16.083 INFO NETWORK [NetZ] Job URLs:

2018-01-27 16:09:16.083 INFO NETWORK [NetZ] prudp:/address=127.0.0.1;port=10264;sid=1;stream=3;type=2 public

2018-01-27 16:09:16.083 INFO NETWORK [NetZ] Job URLs to try:

2018-01-27 16:09:16.083 INFO NETWORK [NetZ] prudp:/address=127.0.0.1;port=10264;stream=3;sid=1;type=2 public

2018-01-27 16:09:16.447 INFO NETWORK [NetZ] PRUDPEndPoint - RTO is now 250, NbRetransmit is 2 for packet id 0 address 127.0.0.1:10264

2018-01-27 16:09:16.454 INFO GAME_STATE => # cUniverseManager::Update (265) - <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< END LOADING WORLD >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

2018-01-27 16:09:17.087 INFO NETWORK [NetZ] PRUDPEndPoint - RTO is now 250, NbRetransmit is 3 for packet id 0 address 127.0.0.1:10264

2018-01-27 16:09:18.034 INFO NETWORK [NetZ] PRUDPEndPoint - RTO is now 250, NbRetransmit is 4 for packet id 0 address 127.0.0.1:10264

2018-01-27 16:09:19.290 INFO NETWORK [NetZ] PRUDPEndPoint - RTO is now 250, NbRetransmit is 5 for packet id 0 address 127.0.0.1:10264


Attachments:
packet.dat [18 Bytes]
Downloaded 12 times
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PostPosted: Sat Jan 27, 2018 8:28 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7641
Unfortunately I can't help you further.
Maybe that game uses a different key, don't know.


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PostPosted: Sun Jan 28, 2018 10:56 am 

Joined: Sun Dec 24, 2017 12:40 am
Posts: 9
Sadly, but thanks for the help :)


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PostPosted: Wed Feb 07, 2018 1:47 pm 

Joined: Sun Dec 24, 2017 12:40 am
Posts: 9
I just came across this: https://github.com/Kinnay/NintendoClients it uses the prudp protocol, like quazal. So I wanted to ask your opinion about it. Could it help with understanding the quazal rendez vous protocol?


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PostPosted: Wed Feb 07, 2018 5:43 pm 

Joined: Sun Dec 24, 2017 12:40 am
Posts: 9
Nintendo uses quazal too, for everything it seems. Very interesting


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