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QuickBMS - Reimporting files in the archives
http://zenhax.com/viewtopic.php?f=4&t=22
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Author:  Gsx31 [ Mon Oct 23, 2017 1:26 am ]
Post subject:  Re: QuickBMS - Reimporting files in the archives

Hello,

Before beginning, I am anxious to thank you for your tutorials.

I wanted to extract the audio files wav which are in the audio files bank in Assetto Corsa, to edit the sound when the engine arrives at the contact breaker.

I managed to extract files wav from the file bank. I puts you the video.

https://www.youtube.com/watch?v=kcpCAZcFEnk

On the other hand, I did not manage to compile the file wav in the file bank.
I made a video in 2 stages which correspond to the stages to extract files, but that never works.

Here I just resume the file of entrance, I made a test, it does not work, the sound did not change

https://www.youtube.com/watch?v=AmaFyRxp4f8

Here I just resume the file of entrance + the file 00000000.fsb I made a test, it does not work, the sound did not change

https://www.youtube.com/edit?o=U&video_id=FqoU6W8dLBI

I make an error somewhere, either it is impossible to recompile files BANK Assetto Corsa

Thank you in advance for your help.

Author:  aluigi [ Mon Oct 23, 2017 9:31 am ]
Post subject:  Re: QuickBMS - Reimporting files in the archives

Everything was correct on the quickbms side, one file correctly reimported.

Have you edited 00000000.fsb?
I mean have you reimported the edited wav file in the fsb archive?

Author:  Gsx31 [ Mon Oct 23, 2017 6:39 pm ]
Post subject:  Re: QuickBMS - Reimporting files in the archives

Hello,

I do not if I modified 00000000.fsb.

I do not speak English, but I am going to try to tell you what I'm doing, so that you can tell me or I make an error.

I already posted a video to let you see how I was doing to extract the WAV files from the file imsa_jaguar_xjr12.bank
https://www.youtube.com/watch?v=kcpCAZcFEnk

(I put you a link towards the file, so that can look if it is possible to reinject files)
imsa_jaguar_xjr12.bank https://app.box.com/s/qvn7xzedw05ktstzyjajtkzmbzouaqiz

I also link to the WAV file limit_ext.wav that I edited
https://app.box.com/s/guawklouxkq6nc2t7cpkj8r5tvgeafi1

I'm not going to tell you how to re-inject the files, because I do not know what to do exactly.

When I run "reimport.bat" I have to choose the file imsa_jaguar_xjr12.bank, or the file 00000000.fsb ?

If I chose the file imsa_jaguar_xjr12.bank I notice the modification date of the file 00000000.fsb changed. I therefore conclude that something has been changed, but I'm not sure ...

I run reimport.bat and I will look for the script

Image

Then I will look for the file 00000000.fsb

Image

I have the record

Image

A CMD window opens and I see that 1 file has been reinjected successfully.

Image

I guess that means that the WAV file I edited replaced the original WAV file, but I'm not sure ...

Now, I do not know how to go from this file 00000000.fsb to a file imsa_jaguar_xjr12.bank

Author:  aluigi [ Mon Oct 23, 2017 8:13 pm ]
Post subject:  Re: QuickBMS - Reimporting files in the archives

Gsx31 wrote:
I also link to the WAV file limit_ext.wav that I edited
...
I'm not going to tell you how to re-inject the files, because I do not know what to do exactly.

That's the problem.
If you don't update the fsb archive then what you reimport is exactly the same original file.

There is no reason for you to use fsb_aud_ext, that tool is necessary only for fsb5 archives that contain ogg data.
Use fsbext to do the job and you will be even able to reinject the edited file in the archive since, luckily for you, the files are just pcm16 wav.
http://aluigi.altervista.org/papers.htm#fsbext

I suggest you to use the official FMOD soundbank tool for rebuilding the fsb archive, otherwise you can rely on fsbext but I'm not sure if it works properly.

Long story short, you are OT here because it's not related to quickbms reimporting, post in the Audio section regarding FSB editing/reimporting in case you still have problems.

Author:  lostprophet [ Thu Nov 02, 2017 1:06 am ]
Post subject:  Re: QuickBMS - Reimporting files in the archives

Is it possible to reimport into files larger than 4gb?
I'm trying to reimport a 90kb file, but with quickbms it just hangs, (I know, it's not supported for over 4gb), with quickbms_4gb it just shows 0 files reimported, and no error messages.

The game is Blade & Bones, and UE4 game.

Author:  aluigi [ Thu Nov 02, 2017 10:40 am ]
Post subject:  Re: QuickBMS - Reimporting files in the archives

If you get the "0 files reimported" it means you did something wrong.
Read section 3 of quickbms.txt and viewtopic.php?p=23032#p23032

Please note that the edited archive may not work (due to compressions, chunks and so on)

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