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PostPosted: Fri Jul 24, 2015 9:59 am 
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Joined: Fri Jul 24, 2015 9:56 am
Posts: 4
Hi everyone!
I need your help to rip SAO: Lost Song's models. I managed to extract files from *.apk using Dragon Ball Z: Battle of Z script for QuickBMS.
Textures are *.gtf - You can convert them to *.dds with this program (download JU57FL1P's RAR archive). Here there are Kirito's textures I converted: click me
Models are *.mdl - I tried some scripts for Noesis, but without success...

P.S. I'm not a programmer/scripter. I don't know anything about these things, so I can't contribute :(

If you need samples, here you go: SAO Lost Song samples.rar


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PostPosted: Thu Jul 30, 2015 8:45 pm 
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Joined: Mon Sep 15, 2014 5:13 am
Posts: 33
The model formats are the exactly the same fromat as Battle of Z.

viewtopic.php?f=9&t=426&hilit=dragon+ball#p2286


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PostPosted: Fri Jul 31, 2015 11:32 am 
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Joined: Fri Jul 24, 2015 9:56 am
Posts: 4
sleepyzay wrote:
The model formats are the exactly the same fromat as Battle of Z.

viewtopic.php?f=9&t=426&hilit=dragon+ball#p2286

How do I run "battle of godz.ms"?


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PostPosted: Fri Jul 31, 2015 8:00 pm 
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Joined: Mon Sep 15, 2014 5:13 am
Posts: 33
You run it on 3ds max.


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PostPosted: Mon Aug 10, 2015 6:39 am 

Joined: Mon Aug 10, 2015 6:37 am
Posts: 1
sleepyzay wrote:
You run it on 3ds max.

When I ran it ,some UVs of sub meshs are lost.Could u fix it?


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PostPosted: Wed Jun 01, 2016 7:38 pm 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 56
Hi
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt+p and select
- *.mdl - model
- *anm - animation

If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.


Attachments:
Blender249[Sword Art Lost Song Online][PC][mdl][anm][2016-06-01].7z [1.59 MiB]
Downloaded 218 times
ch_lea.mdl.thumb.01.jpg [106.85 KiB]
Not downloaded yet
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PostPosted: Sat Jun 04, 2016 4:41 am 

Joined: Fri Jun 03, 2016 5:24 pm
Posts: 13
Szkaradek123 wrote:
Hi
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt+p and select
- *.mdl - model
- *anm - animation

If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.


Thanks:

https://www.youtube.com/watch?v=Wrr9THxPFgA


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PostPosted: Tue Jun 28, 2016 9:29 pm 

Joined: Mon Jun 20, 2016 7:24 pm
Posts: 4
Szkaradek123 wrote:
Hi
Here is a blend file to import models and animations.
Please install Blender version 249b(32 bits) and Python version 26(32 bits)
Unpack and double click file Blender249.blend.
In Blender Text Window press alt+p and select
- *.mdl - model
- *anm - animation

If you have after unpack each model in separate folder tree - than search all folders with name "data" and copy to one new folder .
It is to get autotexturing.


Thank you for sharing this! Here's a couple of things I noticed that need to be fixed for the model to render correctly :

(in folder) USRDIR\data\unit\ch_lea\data\model\character\ch_lea\texture

These textures are not being applied to the model. The script seems to be completely skipping them..

- ch_lea_body_al_n.gtf
- ch_lea_body_al_s.gtf
- ch_lea_body_n.gtf
- ch_lea_body_s.gtf

in (the same folder) there are also some eye details that aren't touched as well

- ch_lea_eye_l.gtf
- ch_lea_eye_l_02.gtf

(in folder) USRDIR\data\unit\ch_lea\data\model\character\common_texture

These aren't included with the Leafa sample you provided but are necessary to texture the wings correctly:

- wing_syl_c.gtf
- wing_syl_pattern_c.gtf

the script *does* find the wing pattern (if loaded from the original path) but It skips the actual wing. I'm not 100% sure if the pattern is being applied correctly as well.

Your Leafa render is awesome. Would you mind sharing which settings/plugins you used?

Thanks again!

Tom


Attachments:
File comment: leaft wing pattern might not be tiled correctly..
leafa-wings.png [217.45 KiB]
Not downloaded yet
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PostPosted: Wed Jun 29, 2016 10:42 am 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 56
I used for renders nothing speciall.
World image from hdri image.
Render - yafaray for Blender 249. http://www.yafaray.org/ - used ibl from world image. No lamps. Lights is only from world image. Most materials are as coated_glossy


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PostPosted: Thu Jun 30, 2016 8:33 pm 

Joined: Mon Jun 20, 2016 7:24 pm
Posts: 4
Szkaradek123 wrote:
I used for renders nothing speciall.
World image from hdri image.
Render - yafaray for Blender 249. http://www.yafaray.org/ - used ibl from world image. No lamps. Lights is only from world image. Most materials are as coated_glossy


Ok thanks! I'll check it out

Tom


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