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PostPosted: Mon Apr 18, 2016 1:33 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 240
All right, endless searching for this format always leads to the Quake Army Knife project, which yes, loads them, but WILL NOT export them as ANYTHING. I am trying to get simple OBJ's with UV's and that's it. Here are the vital models I need converted.

https://www.dropbox.com/s/h9198ssho6xv4ih/AMA.zip?dl=0

Relevant Textures:

https://www.dropbox.com/s/zs7fxrrgbiy9w47/AMA-TEX.zip?dl=0


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PostPosted: Wed Apr 27, 2016 7:22 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 240
Hate to bump, but this format has really been aggravating me, and I can't seem to get any help anywhere for it.


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PostPosted: Thu Apr 28, 2016 7:22 am 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 56
Hi

Vertex format:

Code:

offset 27856   (0.90420180559158325, -0.045714601874351501, -0.42465192079544067) - normals
offset 27868   (0.29230201244354248, 0.46335300803184509) - uvs
offset 27876   (2,) - count of vertex group
1.
offset 27880   (72,) - vertex group ID (bone ID 72)
offset 27884   (0.5,) - vertex weight for boneID
offset 27888   (4.5844969749450684, 1.0047861337661743, 0.020137982442975044) - part of vertex position for bone 72 
2.
offset 27900   (71,) - vertex group ID (bone ID 71)
offset 27904   (0.5,) - vertex weight for boneID
offset 27908   (4.9481210708618164, -2.0373842716217041, -28.884847640991211) - part of vertex position for bone 71


To get vertex position we must make something with 2 parts and i think we must get skeleton for this operation.
Skb file has only name of bones no tranform matrices or vectors .


How import skb file to Quake Army Knife tool ? https://sourceforge.net/projects/quark/


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PostPosted: Thu Apr 28, 2016 1:40 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 240
The most recent version of Quake Army Knife supports them, but they never are able to be exported to any other format as it always throws an error when trying.


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PostPosted: Sat Jul 08, 2017 3:34 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 240
So...this thread has been left out for a while and I'm nowhere closer to getting these in a format I can use, and in which the models are actually recognizable as what they're supposed to be. I managed to get QUARK to extract them, but for some reason it absolutely mangles them beyond recognition or repair. I was hoping someone could come up with a way to extract them as at least OBJ's with UV's...I managed the textures at least...

Here's an updated package.
https://www.dropbox.com/s/g85b7459623eodw/AMA.zip?dl=0


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