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PostPosted: Wed Jun 08, 2016 12:54 pm 

Joined: Fri Nov 06, 2015 1:54 pm
Posts: 38
Does anyone have any idea where D.Va's Pistol is? It isn't in the model list, so I can't find it.


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PostPosted: Wed Jun 08, 2016 2:37 pm 
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Joined: Sat May 21, 2016 2:35 pm
Posts: 2
So, I noticed that you're running into issues with bones over 255. Is this related to the XNA format, or the importer? If it's just exporting, I'd be happy to write a SMD exporter given the tool source.


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PostPosted: Wed Jun 08, 2016 3:15 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
SMD will not work. We need 4 bones/weights and I've been told SMD only has 3.


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PostPosted: Wed Jun 08, 2016 8:02 pm 

Joined: Wed Jun 08, 2016 7:59 pm
Posts: 1
for some reason when i try use a file with the v2 converter the .OBJ's dont load in any software maya, fbx, blender, pepakura designer etc. so am i doing something wrong? the file im trying to get is the plague doctor reaper model 00002FE1.


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PostPosted: Wed Jun 08, 2016 8:30 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
TFA wrote:
So, I noticed that you're running into issues with bones over 255. Is this related to the XNA format, or the importer?


Problem solved. New tool will be out soon. It was not related to XNA or importer. It was another trick of overwatch.


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PostPosted: Thu Jun 09, 2016 10:39 pm 

Joined: Thu Jun 09, 2016 10:29 pm
Posts: 3
I extracted all the files from the 00C directory, sorted them by size, and identified the 100 largest models.

Here's the list.
http://pastebin.com/RbhUMnKs

The prefixes are pretty self explanatory. "UNK" means unknown which basically means I didn't know what it was or what level it was from and was too lazy to figure it out.

[Edit] I also created a Reddit post too.
https://www.reddit.com/r/Overwatch/comm ... models_in/


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PostPosted: Fri Jun 10, 2016 4:36 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
ChickenAndWaffles wrote:
I extracted all the files from the 00C directory, sorted them by size, and identified the 100 largest models.


Did you notice that I already created the list, and not only it includes largest models, but also all weapon models, which are certainly small?


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PostPosted: Fri Jun 10, 2016 6:56 pm 

Joined: Thu Jun 09, 2016 10:29 pm
Posts: 3
id-daemon wrote:
ChickenAndWaffles wrote:
I extracted all the files from the 00C directory, sorted them by size, and identified the 100 largest models.


Did you notice that I already created the list, and not only it includes largest models, but also all weapon models, which are certainly small?


Of course I did, I just wanted to see what the largest models were. I was mostly interested in non-character objects, like the lootbox which I haven't found as it obviously isn't complex enough to be in the 100 largest models... http://imgur.com/a/oVyjb

I don't know how you identify the models (unless you did it manually like me) but I'm sure there's a way to create a snapshot of each model to make it easier.


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PostPosted: Fri Jun 10, 2016 7:00 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
ChickenAndWaffles wrote:
Of course I did, I just wanted to see what the largest models were.


Oh, yes, I couldn't resist that too ;) And I also do it manually.


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PostPosted: Fri Jun 10, 2016 7:29 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
New version. Now extracts models with normals. Also models with a lot of bones now work correctly.


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PostPosted: Mon Jun 13, 2016 3:27 pm 

Joined: Mon Jun 13, 2016 3:22 pm
Posts: 2
I'm looking to get an OBJ version of Bastion (or something I can use in Maya), I don't need any of the textures or rigging. I'm not really sure how to find and export game files.


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PostPosted: Mon Jun 13, 2016 3:33 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
But you have the game, right?


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PostPosted: Mon Jun 13, 2016 3:56 pm 

Joined: Mon Jun 13, 2016 3:22 pm
Posts: 2
Yes I have a PC copy of the game. I have no experience with ripping files so I don't even know where to start, but I'm interested to learning how to do it.


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PostPosted: Mon Jun 13, 2016 4:34 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
Good. But these tools are not for ripping. Ripping is when you get files from memory as I believe. Now since you only need objs, this is easier. Get the tool, the list, and cascexplorer from links in first post. Then try it.


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PostPosted: Tue Jun 14, 2016 2:07 pm 

Joined: Thu Jun 02, 2016 4:36 pm
Posts: 5
id-deamon, could you please update Overwatch mass texture convertor to also support files with .004 and .04D extension?


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PostPosted: Tue Jun 14, 2016 3:14 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
I thought someone else already made a mass conversion for that. No?

Is there any difference with extensions? The filenames are the same?


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PostPosted: Tue Jun 14, 2016 4:48 pm 

Joined: Thu Jun 02, 2016 4:36 pm
Posts: 5
Indeed, but your tool is easier because you don't need the command prompt.
I could also just make a batch file in 004 and 04D folders with code below to remove extensions:
Code:
ren *.* *.


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PostPosted: Tue Jun 14, 2016 7:01 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
ok i'll think about it


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PostPosted: Tue Jun 14, 2016 7:55 pm 

Joined: Thu Jun 09, 2016 10:29 pm
Posts: 3
So earlier I mentioned that having snapshots of all the models would make finding them easier...and I actually made them which I found to be pretty surprising considering I can never stick with a project long enough to complete it.

But anyways here's a preview: http://imgur.com/FuiNJRh
If you decide to download it, please look at the "readme.txt"

Reddit discussion: https://www.reddit.com/r/Overwatch/comm ... nails_v10/


Downloads [199 MB]

- https://drive.google.com/open?id=0B4VjQ ... nc2OFc5aGs
- https://www.dropbox.com/s/3ld007yg7ldnw ... .0.7z?dl=0


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PostPosted: Fri Jun 17, 2016 3:48 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
Texture tool updated: now it converts textures regardless of extension.

+ some optimizing


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