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PostPosted: Thu Jul 28, 2016 5:35 am 

Joined: Sun Jul 24, 2016 2:23 pm
Posts: 30
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《Tiger Knight》 is a "and《Mount & Blade》 similar instant pass game
Game model is great, but I can't use UDK to extract them.
Is there any tools to extract it? I need help
Game:http://steamcommunity.com/sharedfiles/filedetails/?id=230422589
Attachment:
upk.zip [177.76 KiB]
Downloaded 51 times


Last edited by m545891031 on Thu Jul 28, 2016 12:50 pm, edited 1 time in total.

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PostPosted: Thu Jul 28, 2016 12:22 pm 

Joined: Sun Jul 24, 2016 2:23 pm
Posts: 30
umodel -game=??? (How to know the parameters of the game name?)


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PostPosted: Thu Jul 28, 2016 3:54 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7107
It's a sort of "container" with the magic "TK01" followed by an obfuscated (xor ae 77 83 49) header till 0x71 and the data you want to open with umodel is at offset 0xd1.
If you want a script to make a test:
Code:
findloc OFFSET binary "\xc1\x83\x2a\x9e"
get SIZE asize
math SIZE - OFFSET
get NAME basename
log NAME OFFSET SIZE


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PostPosted: Thu Jul 28, 2016 4:01 pm 

Joined: Sun Jul 24, 2016 2:23 pm
Posts: 30
aluigi wrote:
It's a sort of "container" with the magic "TK01" followed by an obfuscated (xor ae 77 83 49) header till 0x71 and the data you want to open with umodel is at offset 0xd1.
If you want a script to make a test:
Code:
findloc OFFSET binary "\xc1\x83\x2a\x9e"
get SIZE asize
math SIZE - OFFSET
get NAME basename
log NAME OFFSET SIZE


Thank you very much for your help, my friend, I will try


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PostPosted: Fri Jul 29, 2016 4:54 am 

Joined: Sun Jul 24, 2016 2:23 pm
Posts: 30
aluigi wrote:
It's a sort of "container" with the magic "TK01" followed by an obfuscated (xor ae 77 83 49) header till 0x71 and the data you want to open with umodel is at offset 0xd1.
If you want a script to make a test:
Code:
findloc OFFSET binary "\xc1\x83\x2a\x9e"
get SIZE asize
math SIZE - OFFSET
get NAME basename
log NAME OFFSET SIZE


Oh, my friend, I think I have the tools used to extract the game yet, I tried other games, but can't open it, I don't know how to extract the game, can you help me?


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PostPosted: Fri Jul 29, 2016 7:58 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7107
No. I already told you to make that test to generate a file to open with Gildor's tool.


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PostPosted: Fri Jul 29, 2016 9:51 am 

Joined: Sun Jul 24, 2016 2:23 pm
Posts: 30
aluigi wrote:
No. I already told you to make that test to generate a file to open with Gildor's tool.


This script is BMS scripts?Or what other scripts?I use this when BMS with no file suffix is derived, then what should I do? :cry:


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PostPosted: Fri Jul 29, 2016 10:54 am 
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Posts: 7107
Wait, the file is probably compressed so it's useless.
I will repost here if I will find the algorithm and the format.


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PostPosted: Fri Jul 29, 2016 11:02 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7107
Nothing good coming from the compression scanner, so I can't help.


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PostPosted: Fri Jul 29, 2016 2:13 pm 

Joined: Sun Jul 24, 2016 2:23 pm
Posts: 30
aluigi wrote:
Nothing good coming from the compression scanner, so I can't help.


Ok, thank you, my friend, I will do other try to open the file, thank you very much :cry:


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