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 Post subject: The Secret World (*.fme)
PostPosted: Thu Sep 08, 2016 11:57 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 251
All right, after some issues with unpacking and organizing all the files of this game and finding the exact ones I'm looking for, I've hit a dead end. There exists a converter for these models, but it only converts to .js files and as far as I know, no converter for those exist to any other format. I'm looking to convert these fme files to OBJ with UV's. I'm not sure how to start. I'm hoping for either a blender script, or a noesis script, or some other method...

https://www.dropbox.com/s/tsga0qri3v1di2h/FIROS.zip?dl=0


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PostPosted: Sun Sep 11, 2016 5:34 pm 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 56
I have a script for this format and it is very old.
Please try. Only geometry with uv.


Attachments:
Blender249[TheSecretWorlds][fme][2016-09-11].zip [58.11 KiB]
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PostPosted: Tue Sep 13, 2016 1:36 am 
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Joined: Sat Sep 13, 2014 1:22 pm
Posts: 47
does know anyone how unpack the *.rdbdata Files.

need example to ......


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PostPosted: Thu Oct 05, 2017 10:06 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 251
Hey, I'm having some trouble with this script, the UV's often are misaligned. For example the Wendigo model's UV's upon conversion are always different than they should be. I checked and they're not laid out to match the textures. Here, I've included the sample files.

https://www.dropbox.com/s/j5q968xodwp73vw/Wendigo.zip?dl=0


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