ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sat Nov 18, 2017 5:20 pm

All times are UTC




Post new topic  Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Thu Sep 15, 2016 1:26 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 251
I wasn't sure whether to put this in models or graphics, but I figured the models would come first and the textures should follow. The filesystem for this game is fairly easy to navigate, but extracting them to anything useful has yet to be done. I have here a character's model and texture files for you all to have a look at. If possible I'd like the model to at least be an OBJ with UV's, and the textures....well...anything useful.

https://www.dropbox.com/s/ib1uz66fe3fd894/newton.zip?dl=0


Top
   
PostPosted: Mon Jul 17, 2017 11:45 am 
User avatar

Joined: Mon Jul 17, 2017 10:36 am
Posts: 4
You can use offzip to extract the .tex files. It's command line only, so you go to the folder where you extracted offzip and type this in: offzip -a -1 (path to .tex file to extract) and use this script to convert the models to .3ds (the UV maps are screwed up unfortunately) http://ps23dformat.wikispaces.com/file/ ... sUVexp.bms


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 2 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited