Well, there exists a maxscript to import these to 3dsmax. It works fairly well, but once in a while, it will miss UV's. I have here some of the specific models that it does this with, and was hoping someone could figure a way to fix these UV's import errors.
Models (look for prince.kimesh, in the first folder for each. This is the one that misses UV's):https://www.dropbox.com/s/y2y5jemu4sjkx6u/Rash.zip?dl=0
Scripts (the python file is a noesis plugin for the textures. The maxscripts are for the models.):https://www.dropbox.com/s/dpbdumjy4m3k4uj/Scripts-Plugins.zip?dl=0