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PostPosted: Tue Jun 20, 2017 4:50 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 628
JohnHudeski wrote:
Integers/Bits that you convert to floats?

yes


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PostPosted: Tue Jun 20, 2017 5:10 pm 

Joined: Mon Dec 29, 2014 8:49 pm
Posts: 29
id-daemon wrote:
JohnHudeski wrote:
Integers/Bits that you convert to floats?

yes

That's what I meant
but how do you figure out what frame a specific Vector belongs to
like what time cos not all bones have the same number of frames

I think this is my last hurdle. I figured out the bone mapping (in my head)


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