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PostPosted: Mon Jan 09, 2017 1:18 am 

Joined: Fri Jan 22, 2016 4:37 am
Posts: 27
Since you guys helped me crack the resource archive I was wondering if you could help me with the model format. The name alone (skn) made me think programs for converting League of Legends models was the way to go but unfortunately this is actually different from those types of files. Just recently I decided to compile the binary .DLL's for the game as well as the main game's .exe without the resource package as that's what the game lives off of practically so this isn't anywhere near as bloated. I hex edited the game and found 1 result for .skn files but lacking actual coding knowledge I don't know what to do from there. Just remember the header seems to be different compared to the usual .skn format that games like LoL use.

Binaries : https://www.mediafire.com/?t3eae45m5plp005
Models I tried to convert : http://www.mediafire.com/file/c2vrd834f ... ludubi.zip

Would be REALLY greatful if you could help me out here. I've tried NinjaRipper to rip the characters to no avail and getting very confusing bits and pieces of tiny polygons that honestly it just ends up looking like a jumbled mess.

EDIT: The HyRenderUnit also mentions several of the graphical formats when I looked in it through HxD. Try looking through that too.


Last edited by Mario123311 on Mon Jan 09, 2017 8:39 pm, edited 1 time in total.

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PostPosted: Mon Jan 09, 2017 8:31 pm 

Joined: Fri Jan 22, 2016 4:37 am
Posts: 27
May have posted the wrong link to the models, I apologize - I don't keep my mediafire that tidy... Fixed the link, Should have the .SKN files.


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PostPosted: Mon Jan 09, 2017 8:40 pm 

Joined: Fri Jan 22, 2016 4:37 am
Posts: 27
Shoot, That was the right link... put it back in. x_x Sorry for this excessive posting.


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