ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun Jun 25, 2017 3:36 am

All times are UTC




Post new topic  Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Kings Bounty Crossworlds
PostPosted: Sun Feb 19, 2017 7:13 am 

Joined: Sun Feb 19, 2017 7:06 am
Posts: 7
Hello Everyone,

I want to import King's Bounty crossworld game model characters with animations in 3ds max, hence can anybody help me creating a Max script for this game model and animations,
as a sample i am also providing you all the link:

https://mega.nz/#!cd0WzIZL!-LgUJW9Tn1sW ... M44xaRCbK0

With regards

Raja


Top
   
PostPosted: Thu Mar 02, 2017 2:39 pm 

Joined: Sun Feb 19, 2017 7:06 am
Posts: 7
please anyone read my topic and help me.

with regards

Raja.


Top
   
PostPosted: Sun Mar 05, 2017 3:35 pm 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 10
What's about the converted .obj files?


Attachments:
Kings_Bounty_bms_to_obj.zip [1.91 MiB]
Downloaded 24 times
Top
   
PostPosted: Mon Mar 06, 2017 6:54 am 

Joined: Sun Feb 19, 2017 7:06 am
Posts: 7
Hello karpati

Thankyou very much for converting the model in .obj format. :D


Top
   
PostPosted: Tue Mar 21, 2017 5:37 pm 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 10
I added the TheEngine (King's Bounty: Crossworlds) *.BMA, *.BMS loader modules to the 3D Object Converter v6.506.

How to get the 3D Object Converter:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v6.506.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 5 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Limited