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PostPosted: Sun Apr 02, 2017 10:36 pm 

Joined: Fri Jan 22, 2016 4:37 am
Posts: 28
Having trouble using Hex2Obj, Which helped me convert the playermodel. There's just one last model I want from the game in particular and I'm having trouble getting a hold of it.
https://www.mediafire.com/?4v6rc161nab0ana

Mostly having trouble finding the UV Data or whatever "Point Clouds" are.


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PostPosted: Mon Apr 03, 2017 12:11 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 366
http://forum.xentax.com/viewtopic.php?p=126019#p126019

guess you could search for "polysurface" and any block with a stride of 36 or 48 will be mesh data
i could not get anything sensible from the 72 byte stride blocks.
there are no face indices in the file from what i can tell so you have to use "Fake" as shown in shakotay's post
the vertex start address will begin right after the "####" preceeding the vertex block.
the UV data is at position 40 in the 48byte stride block and at position 28 in the 36byte stride blocks

edit
i thought the title of this thread looked familiar :shock:
viewtopic.php?f=5&t=2083
viewtopic.php?f=5&t=3657


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PostPosted: Tue Apr 04, 2017 5:21 pm 

Joined: Fri Jan 22, 2016 4:37 am
Posts: 28
Only real problem I'm having is finding the number to put in the "count" necessarily for some reason. Apologies for sounding stupid but I am pretty stumped.

Also yeah, I had to ask several places because the format .skn CLAIMS to be a common one yet this one just shares the file extension name and is completely unrelated.


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