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 Post subject: Asphalt 8 .pig and .tga
PostPosted: Mon May 22, 2017 7:12 pm 

Joined: Tue Mar 15, 2016 3:38 pm
Posts: 67
Greetings,can anyone take a look on these models/textures files from the latest version of the mobile game called "Asphalt 8 : Airborne"?
Chipicao's script for 3ds max and standalone program (PIG2FBX) doesn't works.

Textures:
I tried to change .tga extension to .pvr and tried to open it in PvrTexTool.Looks strange.. :
http://i.imgur.com/m8kVnU4.jpg
Also i tried to change extension to .zip ( at least this method worked with Spider-Man Unlimited) but no effect..
Texture samples: https://mega.nz/#!2oBkiAQS!iejpqDH2xl4a ... 7AVw2zXIYM

Models:
Both script for 3ds max and standalone program doesn't works.
Model samples : https://mega.nz/#!G9Q32IrL!Hc-UWnSs82AC ... YVer8jmkqc

I have no idea how to open models/textures so i hope someone can help me.
Thanks in advance!


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PostPosted: Tue Aug 29, 2017 6:32 pm 

Joined: Sat Nov 05, 2016 6:55 am
Posts: 10
-- BUMP--

I'm running into the same issue. Has anyone had a chance to update these tools?

I am having the same issue trying to get the models from newer version of Six Gun.

I tried this with Hex2Obj but didn't have any luck.

Attachment:
BS_salem_witch.zip [336.37 KiB]
Downloaded 9 times


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