ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Tue Oct 24, 2017 6:05 am

All times are UTC




Post new topic  Reply to topic  [ 9 posts ] 
Author Message
PostPosted: Thu Jun 22, 2017 2:44 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 246
So apparently this format is moderately similar to the Ghostbusters video game, but of course, there much be some specific differences, as the converter for THOSE does not work with THESE. As usual, I only need basic OBJ's with UV's...also the textures seem to be different as well...I've included the specific files for one creature in the game.

https://www.dropbox.com/s/xl4py0j2z04ciih/steelboss.zip?dl=0


Top
   
PostPosted: Thu Jun 22, 2017 6:02 am 
User avatar

Joined: Fri Aug 08, 2014 1:06 am
Posts: 335
here is a Noesis python script to open your texture samples :D
Attachment:
tex_SilentHillBookofMemories_PSVita_tex.zip [782 Bytes]
Downloaded 29 times

_________________
Quickbms.com link thread
Search bms scripts


Top
   
PostPosted: Thu Jun 22, 2017 7:01 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 246
Hey awesome! That's a good start! Just need the models now!


Top
   
PostPosted: Thu Jun 22, 2017 10:48 am 

Joined: Sun Feb 28, 2016 1:08 pm
Posts: 9
Thanks for the script Acewell. I saw that some textures look transparent.. is it ok? o.O

Image

I attached two samples with that problem.


Attachments:
Tex_Samples.rar [149.47 KiB]
Downloaded 21 times
Top
   
PostPosted: Thu Jun 22, 2017 8:13 pm 
User avatar

Joined: Fri Aug 08, 2014 1:06 am
Posts: 335
CaxUchiha wrote:
I saw that some textures look transparent.. is it ok?

yeah thats fine, Noesis always displays the alpha channel if there is one

Doctor Loboto wrote:
I only need basic OBJ's with UV's...also the textures seem to be different as well...I've included the specific files for one creature in the game.


when you only want a couple of models and only in obj with UVs you should learn Hex2obj, here is the first submesh of SteelBoss.bfm :D
Image

and here is the complete .obj with all submeshes
Attachment:
Steelboss_obj.zip [607.65 KiB]
Downloaded 19 times



Attachment:
Steelboss_bfm.png [52.87 KiB]
Not downloaded yet

_________________
Quickbms.com link thread
Search bms scripts


Top
   
PostPosted: Thu Jun 22, 2017 9:26 pm 

Joined: Sun Feb 28, 2016 1:08 pm
Posts: 9
Awesome Acewell!! I was wondering if could you make an script for import the models in noesis? Here are some more samples. Thanks! :D

https://mega.nz/#!t6JCgAIb!wjTej2fJy8E0BGs0afo681lgs4-eTSDZO3KIUSmTvCQ


Last edited by CaxUchiha on Fri Jun 23, 2017 4:49 am, edited 1 time in total.

Top
   
PostPosted: Fri Jun 23, 2017 12:07 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 246
Well thank you for converting that one, but I was hoping forr something more automated, for the rest of the game models, haha.


Top
   
PostPosted: Mon Jun 26, 2017 1:48 am 
User avatar

Joined: Fri Aug 08, 2014 1:06 am
Posts: 335
i can't make a script for this format because i don't understand the structure that is needed to read through the data properly. :(
Hex2obj is always an option for anyone though.

_________________
Quickbms.com link thread
Search bms scripts


Top
   
PostPosted: Wed Aug 02, 2017 8:11 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 246
Well if anyone else can help make a script for noesis, blender, 3dsmax, something of the sort, it would be very helpful.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 9 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited