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 Post subject: Uncharted 1/2/3 (PS3)
PostPosted: Sat Jul 08, 2017 5:30 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 650
Tools for Uncharted 1/2/3 (PS3). Also work with The Last of Us. Bones, weights, normals, textures, everything is working.

Usage: drop .PAK file onto the tool
or run from command line: Naughty_u <pak_file>

There are still some problems (I may fix them later):
- skeletons exported to separate file, you need to connect them manually
- levels export with some meshes placed at world center

Image
Image


Attachments:
Naughty_u.rar [38.31 KiB]
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PostPosted: Tue Jul 11, 2017 7:11 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 650
Tool updated.

- No need for parameters, all games detected automatically
- Fixed UVs, some mesh scales, normals
- Now all games have meshes exported with names
- Texture export
- Level export (experimental, i need more research to support them properly)

Important note. If you tried to export some very big levels with previous tool, it could corrupt the PAK file, so if it doesn't work anymore, you have to get original file again. Always backup your files before doing anything with Naughty files.


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PostPosted: Sun Jul 16, 2017 1:43 am 

Joined: Sun Jul 16, 2017 1:31 am
Posts: 7
hello daemon, I found a bug. I imported uncharted2's chloe using blendersource tool into blender 2.78, but the base bone's size was too small, and parenting the bones to the mesh didn't work because the mesh did not move when I rotated the bones


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PostPosted: Sun Jul 16, 2017 7:07 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 650
I have uncharted2's chloe bone size fit the model.

What is package name you extracting?


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PostPosted: Mon Jul 17, 2017 2:38 am 

Joined: Sun Jul 16, 2017 1:31 am
Posts: 7
It is costume-hero-chloe.pak .


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PostPosted: Wed Jul 19, 2017 9:43 am 

Joined: Wed Jul 19, 2017 9:42 am
Posts: 1
Great work! Any chance you'll open-source this? (put it on github for example)


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PostPosted: Wed Jul 19, 2017 4:38 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 650
Ywat wrote:
Any chance you'll open-source this?

No chance


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PostPosted: Wed Jul 19, 2017 8:38 pm 

Joined: Sun Jul 16, 2017 1:31 am
Posts: 7
id-daemon wrote:
I have uncharted2's chloe bone size fit the model.

What is package name you extracting?


I just realized that costume-hero-chloe.pak is a skin for the hero Nathan Drake, that's why chloe's skeleton is too small. My bad. Problem is, I still can't locate the pak that contains the hero's skeleton.


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