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PostPosted: Sat Nov 25, 2017 7:21 pm 

Joined: Tue May 30, 2017 1:10 am
Posts: 21
id-daemon wrote:
what is that another tool?


It's an unfinished tool that can extract chunks based on SHA1 only, so it's useless for clueless newbies who don't understand how Frostbite works. And it works for full or partial installs. If the .cas file exists, it can extract it. But a program with a filtered search interface would work better.


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PostPosted: Sat Nov 25, 2017 7:55 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 688
Thanks for the answer.
As for your fix, it will require more complex changes to my tool, so i can't implement it quickly, it will take time. I have to think about it.


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PostPosted: Sat Nov 25, 2017 11:33 pm 

Joined: Sat Nov 25, 2017 9:17 pm
Posts: 1
Hi everyone!
I have the game and I want to have ALL the Castillian (From Spain) Spanish voices audio files

Can anyone explain to me what do I have to do?
Or can anyone extract'em and put it on MEGA?

Thanks!


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PostPosted: Sun Nov 26, 2017 2:12 pm 

Joined: Wed Nov 09, 2016 1:07 am
Posts: 3
I managed to extract the files using daemon's tool. My question now is how to I convert the .ebx sound files into .mp3 files so i can play them?


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PostPosted: Mon Nov 27, 2017 1:29 pm 

Joined: Mon Nov 27, 2017 1:26 pm
Posts: 1
.MeshSet -> .FBX
.Texture -> .dds or .png
.EBX -> .mp3

Or any tutorials on this tool?

I'm working with SWBF2


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PostPosted: Tue Nov 28, 2017 11:42 pm 

Joined: Wed Mar 23, 2016 5:11 am
Posts: 16
GM000 wrote:
.MeshSet -> .FBX
.Texture -> .dds or .png
.EBX -> .mp3

Or any tutorials on this tool?

I'm working with SWBF2

Of course there is.
https://sta.sh/04jxcv9d9o0


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PostPosted: Sat Dec 02, 2017 7:17 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 688
UFBE 0.2.1 release, moved to the first page: viewtopic.php?p=26120#p26120
Just small fixes:
- case-insensitive search
- cloth and other "special" meshes (which require no chunks) will now have a number in its name, allowing mesh tool to convert it
note: you have to delete "cache.dat" and scan bundles after UFBE update, or make clean run

SWBF2 tool updated (second post in the thread), again a few small changes:
- fixed meshes with lots of faces
- static meshes fixed (need no skeleton anymore, ascii format works)


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PostPosted: Sun Dec 03, 2017 7:37 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 688
NFS Payback tool added to the first post.
Image

Also I found an error in SWBF2 model tool, please redownload.


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PostPosted: Tue Dec 05, 2017 3:45 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 688
Here are all 57 face-fixing SMDs for SWBF2.

The only thing I can't find is dressellian. Either its not distorted, or using someone else's pose.


Attachments:
faces_swbf2_full.rar [374.11 KiB]
Downloaded 60 times
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PostPosted: Fri Dec 08, 2017 2:16 am 

Joined: Fri Dec 08, 2017 2:14 am
Posts: 1
Don't know if i missed something from your threads. I just dumped Battlefront 2 game, and want to decode the ebx files to wav or mp3.
What tools do you use to decode them? Or do you use a tool on CAS/CAT files specificly to dump sounds?


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PostPosted: Tue Dec 12, 2017 5:56 am 

Joined: Wed Mar 23, 2016 5:11 am
Posts: 16
@id-daemon
Which tool is compatible with Mirror's Edge Catalyst for facefix?


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PostPosted: Tue Dec 12, 2017 3:16 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 688
Andersenthemuss wrote:
Don't know if i missed something from your threads. I just dumped Battlefront 2 game, and want to decode the ebx files to wav or mp3.
What tools do you use to decode them? Or do you use a tool on CAS/CAT files specificly to dump sounds?

use SWBF2 audio converter python script. i posted it somewhere


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PostPosted: Tue Dec 12, 2017 3:17 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 688
cyberspeed wrote:
@id-daemon
Which tool is compatible with Mirror's Edge Catalyst for facefix?

i did not make face fix tool for Mirror's Edge yet


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PostPosted: Wed Dec 13, 2017 5:00 pm 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 33
about swbf2 extraction:

when will UFBE dump the chunks for the resources? ebx and and those headers are nice but worthless wihout chunks. do i have to dump the 70 gig chunk folder for this to find and shove those files in the folders? really?

edit: looking at frosty's broken mesh extraction, can i assume they changed vertex format layouts?

i got the fox out, with broken rigging tho. finn's jacket looks just terribly broken. :lol:


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