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 Post subject: Spider-Man 2 .XBX Models
PostPosted: Sat Sep 02, 2017 5:42 am 

Joined: Mon Nov 21, 2016 1:51 am
Posts: 9
I need help figuring out this model format from Spider-Man 2. It doesn't appear to be too complex, as I can make out where face indices start. Any help is appreciated.


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.xbx samples.zip [152.52 KiB]
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PostPosted: Sat Sep 02, 2017 9:56 pm 

Joined: Mon Nov 21, 2016 1:51 am
Posts: 9
Update: Got meshes and submeshes out of hex2obj, turns out the format is very very simple.

PETER.xbx with textures in blender http://puu.sh/xq19e.png


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