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PostPosted: Fri Sep 15, 2017 7:57 am 

Joined: Fri Sep 15, 2017 7:44 am
Posts: 7
Need a maxscript for 3dsmax to export model and animation in King's Bounty Crossworlds Format.Any help would be great.

Providing sample's also

https://drive.google.com/open?id=0B4Zu9 ... ndMVFhXcHM


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PostPosted: Tue Sep 19, 2017 11:40 am 

Joined: Fri Sep 15, 2017 7:44 am
Posts: 7
It has been two to three days,But still no reply.Will anybody help me as i don't know much about this forum.


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PostPosted: Wed Sep 20, 2017 11:32 pm 
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Joined: Sun Dec 27, 2015 10:22 pm
Posts: 37
If you bothered to have an ounce of patience in you, you'd be surprised that sometimes/most of the time, no one will answer your thread, as they either can't help you/won't bother. If you don't get a response, you're going to have to figure it out for yourself.


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PostPosted: Thu Sep 21, 2017 5:45 am 

Joined: Fri Sep 15, 2017 7:44 am
Posts: 7
ok i understand.


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PostPosted: Thu Sep 21, 2017 4:29 pm 

Joined: Tue May 30, 2017 1:10 am
Posts: 10
Amitabh wrote:
Need a maxscript for 3dsmax to export model and animation in King's Bounty Crossworlds Format.Any help would be great.


Do your own research. Maybe something similar is already out there. Games that use the same engine usually share the same file formats.

https://en.wikipedia.org/wiki/King%27s_ ... rossworlds

Game uses "TheEngine".

https://en.wikipedia.org/wiki/TheEngine

Quote:
TheEngine is a Russian made 3D Graphics engine.

Games Used In
Dawn of Magic
Dawn of Magic 2
Death Track: Resurrection
Elven Legacy
Fantasy Wars
King's Bounty: Dark Side
King's Bounty: The Legend
King's Bounty: The Armored Princess
King's Bounty: Crossworlds
No Time for Dragons
King's Bounty: Warriors of the North


I have no interest in it, but the file format looks simple enough to use Hex2obj on it and extract some simple meshes.


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PostPosted: Thu Sep 21, 2017 4:42 pm 

Joined: Fri Sep 15, 2017 7:44 am
Posts: 7
There is one script i found on xentax but it only import's .bma file from king's Bounty in 3dsmax.I need an export script to export model
and animation to king's Bounty. :)


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PostPosted: Thu Sep 21, 2017 4:44 pm 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 16
coredevel wrote:
I have no interest in it, but the file format looks simple enough to use Hex2obj on it and extract some simple meshes.


You can use the 3D Object Converter to open the .BMS / .BMS files also.


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PostPosted: Thu Sep 21, 2017 4:45 pm 

Joined: Fri Sep 15, 2017 7:44 am
Posts: 7
I have tried 3d object converter but the animation's are not supported in 3d object converter.


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PostPosted: Thu Sep 21, 2017 6:21 pm 

Joined: Tue May 30, 2017 1:10 am
Posts: 10
Well, if you're more interested in getting someone to do work for you (e.g. writing scripts), instead of doing coding research, then the Market is the place to go.

viewforum.php?f=14


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PostPosted: Fri Sep 22, 2017 5:30 am 

Joined: Fri Sep 15, 2017 7:44 am
Posts: 7
ok i will create a topic and get help from there,Thanks for your kind help. :)


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