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PostPosted: Thu Sep 28, 2017 10:36 am 

Joined: Wed Feb 24, 2016 4:24 pm
Posts: 34
Hello everyone!!! Yesterday stumbled upon this game and the models in it look great.

I'll upload samples from released version of the game(22.09.2017)

Maybe someone will be interested.

https://drive.google.com/open?id=0B1qwb ... 3FXaXNCVEU


Last edited by lyutor1945 on Thu Sep 28, 2017 4:15 pm, edited 1 time in total.

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PostPosted: Thu Sep 28, 2017 3:49 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7241
You have to make your files public


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PostPosted: Thu Sep 28, 2017 4:20 pm 

Joined: Wed Feb 24, 2016 4:24 pm
Posts: 34
aluigi wrote:
You have to make your files public


Sorry, my fault. Already fixed:)


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PostPosted: Sat Sep 30, 2017 12:11 am 
User avatar

Joined: Sun Dec 27, 2015 10:22 pm
Posts: 39
Updated script from beta:
Code:
# Raiders of the Broken Planet *.packed
# Written By Anex For QuickBMS

idstring "BFPK"
get CHECK long
if CHECK  != 0x100
get NULL long
endif

get FCOUNT long

for i = 0 < FCOUNT
   get FNSZ long
   getdstring NAME FNSZ
   get SIZE long
   get OFFSET long
   get NULL long
   # getdstring SKIP 0x8       #uncomment if ripping from any other version other than beta!
   log NAME OFFSET SIZE
next  i


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PostPosted: Tue Oct 03, 2017 10:21 am 

Joined: Thu Jul 21, 2016 12:17 am
Posts: 12
Thanks for the script. Able to extract but how do you export/extract the model files. Got a bunch of .msh files but not able to get any scripts for this. Is there any Noesis plugin for .msh file for this game? I have tried couple of plugins written for .msh files for other games but no luck so far :-(

Cheers

Anexenaumoon wrote:
Updated script from beta:
Code:
# Raiders of the Broken Planet *.packed
# Written By Anex For QuickBMS

idstring "BFPK"
get CHECK long
if CHECK  != 0x100
get NULL long
endif

get FCOUNT long

for i = 0 < FCOUNT
   get FNSZ long
   getdstring NAME FNSZ
   get SIZE long
   get OFFSET long
   get NULL long
   # getdstring SKIP 0x8       #uncomment if ripping from any other version other than beta!
   log NAME OFFSET SIZE
next  i


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PostPosted: Mon Oct 30, 2017 6:31 pm 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 16
I have modified and released the 3D Object Converter v6.520 as a web update.

How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.

Run the program and use the Help/check for updates function to get it.

I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com


Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms


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PostPosted: Mon Nov 13, 2017 11:57 am 

Joined: Thu Jul 21, 2016 12:17 am
Posts: 12
No luck. I have done the web update to v6.521. Program is not opening .msh files

Karpati wrote:
I have modified and released the 3D Object Converter v6.520 as a web update.

How to get the 3D Object Converter v6.520:
Please download the 3D Object Converter from http://3doc.i3dconverter.com and install it
or download the portable version and extract it into a folder.

Run the program and use the Help/check for updates function to get it.

I will release the updated i3DConverter for Mac and Linux versions later.
http://www.i3dconverter.com


Use the correct extract script to extract the Raiders of the Broken Planet archives:
http://aluigi.altervista.org/bms/castlevania.bms


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PostPosted: Tue Nov 14, 2017 10:33 am 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 16
parttimegamer15 wrote:
No luck. I have done the web update to v6.521. Program is not opening .msh files


Did you use the following script to extract the Raiders of the Broken Planet archives?
http://aluigi.altervista.org/bms/castlevania.bms

It is a working script, others are not work!


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PostPosted: Tue Nov 14, 2017 5:07 pm 

Joined: Thu Jul 21, 2016 12:17 am
Posts: 12
Karpati wrote:
parttimegamer15 wrote:
No luck. I have done the web update to v6.521. Program is not opening .msh files


Did you use the following script to extract the Raiders of the Broken Planet archives?
http://aluigi.altervista.org/bms/castlevania.bms

It is a working script, others are not work!

Yes I used that script, I can share the .msh model if needed


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PostPosted: Thu Nov 16, 2017 6:23 pm 

Joined: Wed Nov 12, 2014 1:46 pm
Posts: 16
parttimegamer15 wrote:
Yes I used that script, I can share the .msh model if needed


Here I attached a good extracted .msh file and the converted .obj/mtl files.
(Please compare it with your file.)


Attachments:
crawler.zip [1.07 MiB]
Downloaded 10 times
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PostPosted: Fri Nov 17, 2017 8:55 am 

Joined: Sun Jul 16, 2017 1:31 am
Posts: 8
Anexenaumoon wrote:
Updated script from beta:
Code:
# Raiders of the Broken Planet *.packed
# Written By Anex For QuickBMS

idstring "BFPK"
get CHECK long
if CHECK  != 0x100
get NULL long
endif

get FCOUNT long

for i = 0 < FCOUNT
   get FNSZ long
   getdstring NAME FNSZ
   get SIZE long
   get OFFSET long
   get NULL long
   # getdstring SKIP 0x8       #uncomment if ripping from any other version other than beta!
   log NAME OFFSET SIZE
next  i


can anyone explain what uncomment means?
will the script work on the steam version?
thanks


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PostPosted: Fri Nov 17, 2017 11:53 am 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7241
@intoner
You must use my script, it works automatically with all the versions.

The reason why the other scripts fail is due to the various different versions of the archive format and the difficulty in guessing the version of the input archive, I used some work-arounds in my script to guess the correct versions and as far as I know nobody has reported any problem so far.


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