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 Post subject: Wolfenstein New Order
PostPosted: Sun Nov 19, 2017 11:44 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 708
Wolfenstein New Order model tool

Drag .bmd6model file into the tool. Corresponding .md6skl must be in the same dir.

Image
Image


Attachments:
Wolf_tno_model.rar [10.05 KiB]
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PostPosted: Mon Nov 20, 2017 3:49 am 

Joined: Tue Nov 07, 2017 3:01 am
Posts: 10
thank you so much!!!


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PostPosted: Tue Jan 23, 2018 9:19 am 

Joined: Sun Jan 25, 2015 4:36 pm
Posts: 3
thank U for this tool, I'm so like this game's concept.
but when I try it, it always crashed.
Attachment:
20180123171445.png [46.7 KiB]
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PostPosted: Tue Jan 23, 2018 5:17 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 708
skeleton must be .md6skl


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PostPosted: Wed Jan 24, 2018 10:14 am 

Joined: Sun Jan 25, 2015 4:36 pm
Posts: 3
id-daemon wrote:
skeleton must be .md6skl


thank U for your help,very. but it still can't work. I try found where am I wrong, can you help me point it?
1. first I export files, I get *.bmd6model *.md6skl(it is a folder) *.bmd6skl
2. yestoday I try put *.bmd6model and *.md6skl(it is a folder) in same folder , they're same name ,of course.
try drag *.bmd6model to "Wolf_tno_model.exe" , it crashed.

3. today I saw your reply, I think maybe *.bmd6skl should be the skeleton. so I rename extension *.bmd6skl to *.md6skl (this time it‘s a file’)
then, try drag *.bmd6model to "Wolf_tno_model.exe" , it still crashed.

I really couldn't found where were wrong, can you help?

anyway, help or not , I'm very thank U for your working, so many great tools to export game assets ,that's help me a lot.


Attachments:
test.rar [501.79 KiB]
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PostPosted: Wed Jan 24, 2018 3:22 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 708
Clear "read-only" from files.


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