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 Post subject: Uncharted 4
PostPosted: Sun Nov 19, 2017 12:20 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 739
Tools for Uncharted 4.

Uncharted4.exe - character tool. Outputs all textures to one folder.
Uncharted4_m.exe - all assets tool. Outputs textures to folder structure.

Usage: drop .PAK file onto the tool.

For texture dictionary packages it will export textures as DDS. Some of them will be in DX10 format.
For model packages it will export skeletons and/or models in SMD and ASCII.

Most models have multiple UV sets (only exported to ASCII).

Textures for a character may be spread across many different levels. To help get them all, used textures list is created when extracting model.

Skeletons are usually in separate packages. You need to copy-paste skeleton to the model file as it was done before in my Uncharted 1-2-3 tools.

You can also export specific textures by running: Uncharted4.exe <PAK> <filter>
For example: Uncharted4.exe world-city-dict.pak drake
Will only export textures with "drake" in their name.

Quote:
Image
Image
Image


https://luxox18.deviantart.com/art/Unch ... -715839414

Image


Attachments:
Uncharted4.rar [89.4 KiB]
Downloaded 28 times


Last edited by id-daemon on Thu Mar 15, 2018 3:41 pm, edited 5 times in total.
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 Post subject: Re: Uncharted 4
PostPosted: Mon Nov 20, 2017 3:51 am 

Joined: Tue Nov 07, 2017 3:01 am
Posts: 12
the face have so many bones~


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 Post subject: Re: Uncharted 4
PostPosted: Mon Nov 20, 2017 4:05 pm 

Joined: Mon Nov 20, 2017 4:03 pm
Posts: 1
Looking forWard this, very hyped


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 Post subject: Re: Uncharted 4
PostPosted: Thu Nov 23, 2017 3:14 pm 
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Joined: Thu Nov 02, 2017 1:53 pm
Posts: 7
Damn this is awesome. (ง ͠° ͟ل͜ ͡°)ง


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 Post subject: Re: Uncharted 4
PostPosted: Fri Nov 24, 2017 8:40 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 739
Tools posted. Here is another model extracted with this tool:

https://luxox18.deviantart.com/art/Unch ... -716350600

Image

Other PS4 games will follow. Next is BloodBorne.


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 Post subject: Re: Uncharted 4
PostPosted: Thu Mar 15, 2018 3:38 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 739
New tool version with map assets support released (in 1st post)

I found that my tool already supports that. But the way i had to handle textures for maps is different, so i had to release it as separate exe.

This new version will be used absolutely the same, and it will export all models, skeletons and textures contained in the PAK file. The difference is that textures will be exported in a full folder tree. Its not needed for characters, but for maps there are some DDS files that are called the same, but in different folders, and also they may have layers, which will be saved as separate DDS files.


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 Post subject: Re: Uncharted 4
PostPosted: Fri Apr 20, 2018 1:55 pm 
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Joined: Thu Nov 02, 2017 1:53 pm
Posts: 7
Where did I make a mistake. https://drive.google.com/open?id=1pn7aL ... arCSbN9Ml9 something went wrong. but what...
Is it because of the "PSARC.exe" I used? Because "Uncharted4.exe" does not export tissue files. I tried almost all the files but I still failed.

Where is the problem?


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 Post subject: Re: Uncharted 4
PostPosted: Fri Apr 20, 2018 3:34 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 739
Skeletons are usually in separate packages. You need to copy-paste skeleton to the model file as it was done before in my Uncharted 1-2-3 tools.


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