ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Wed Jan 17, 2018 1:28 am

All times are UTC




Post new topic  Reply to topic  [ 14 posts ] 
Author Message
 Post subject: BloodBorne models
PostPosted: Sun Nov 26, 2017 1:55 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 702
BloodBorne tools.

Usage:
1. unpack .dcx archives with current bindertool
2. drop .flver files onto BloodBorne_model.exe to get models
3. drop .tpf files onto Bloodborne_texture.exe to get textures

Notes about models:
- Multiple UV pairs will only be exported to ASCII.
- model skeletons in both SMD and ASCII will be broken, delete them.
- to get animation skeleton, you need to put skeleton.hkx next to the tool when extracting. This file is usually found in animation archive of that character. This animation skeleton will not be perfect (some bones may be missing, and can be shifted somehow). This will be fixed later. If no skeleton.hkx file present, skeleton may be in another .HKX file for that model. Rename it to skeleton.hkx for convertion.

Now, when tools released, people will be able to get decrypted data files.

Image

textures:
Image

skeletons:
Image


Attachments:
bloodborne.rar [38.38 KiB]
Downloaded 165 times


Last edited by id-daemon on Wed Nov 29, 2017 8:15 pm, edited 3 times in total.
Top
   
 Post subject: Re: BloodBorne models
PostPosted: Sun Nov 26, 2017 2:01 pm 

Joined: Sat Nov 25, 2017 4:00 pm
Posts: 2
Finally!! Thank you daemon!


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Wed Nov 29, 2017 8:05 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 702
Tool released.


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Wed Nov 29, 2017 9:01 pm 

Joined: Sat Nov 25, 2017 4:00 pm
Posts: 2
id-daemon wrote:
Tool released.


Thanks! But where i can get decrypted backup?


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Thu Nov 30, 2017 3:41 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 702
Dropoff wrote:
id-daemon wrote:
Tool released.


Thanks! But where i can get decrypted backup?

Files are passed between people. Everyone who wants them will have them sooner or later. Ask around.


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Sat Dec 09, 2017 1:49 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 702
Note for people who can't make skeletons working. They are ALMOST correct with only a few rare problems. Most of characters are fully working. If its not working for you, you probably doing something wrong. Take the model and animation skeleton, load them separately and connect in your editor.

Image


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Sun Dec 10, 2017 6:10 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 702
Map assets are fully supported, with textures applied automatically. Tool will be updated soon.

Image


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Sun Dec 10, 2017 7:20 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 702
All new model and texture tools. I'll save 1st version at 1st post in case of problems with new one.

Whats new:

1. fixed some models crashing (because of japanese names. non-standard chars replaced with "_")
2. map assets support
3. textures applied automatically!
- SMD will have material name and after "/" - only name of first texture which is usually diffuse
- ASCII will have mesh number, material name, and all textures, be that 4 or 14 of them
important note: ASCII and SMD files will have texture names as .TIF and .TGA, so you have to either convert textures to these formats, or do text mass replace .TIF to .DDS in ASCII/SMD because they are text files.
4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work.


Attachments:
Bloodborne.rar [12.76 KiB]
Downloaded 101 times
Top
   
 Post subject: Re: BloodBorne models
PostPosted: Sun Dec 10, 2017 7:38 pm 
User avatar

Joined: Sun Jan 25, 2015 4:15 pm
Posts: 27
Thanks daemon!!!


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Mon Dec 11, 2017 8:48 pm 
User avatar

Joined: Sun Jan 25, 2015 4:15 pm
Posts: 27
Hi Daemon & Dropoff! Can you share the game files with me? Thanks in advance!


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Wed Dec 27, 2017 10:48 pm 
User avatar

Joined: Wed Dec 27, 2017 10:14 pm
Posts: 1
I'd also be interested in the decrypted backups.
Or if it's one of those things, I'd even settle for some info on how to decrypt backups and I'll just do my best. Haha.
I'm interested in using some of the game assets for a few projects I'm working on, including a Smash Brothers Stage based on the Tomb of Oedon.


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Thu Dec 28, 2017 8:50 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 254
I've been searching for the DLC decrypted data to get some of the exclusive models, if anyone can help, please PM me with the information!


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Thu Jan 04, 2018 11:25 am 
User avatar

Joined: Thu Jan 04, 2018 8:43 am
Posts: 1
Absolutely marvellous!! Thanks so much for making this finally happen, Daemon!

I've been looking forward to when people could start extracting models from this game since before its release.....
And now the scourge is upon us..... :twisted:


Last edited by Eu Tyto Alba on Mon Jan 08, 2018 6:32 am, edited 1 time in total.

Top
   
 Post subject: Re: BloodBorne models
PostPosted: Sun Jan 07, 2018 10:53 pm 

Joined: Sun Jan 07, 2018 10:49 pm
Posts: 1
Awesome! Is there a way to get the .dcx files? I have been trying to figure out how to obtain it off from my copy of bloodborne to no avail


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 14 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited