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|Author:||Anexenaumoon [ Sun Dec 17, 2017 5:34 pm ]|
|Post subject:||Fate SMS|
Looking for some help with Fate's *.SMS. I know that the face buffer is first, using ints as its faces. I'm just confused about how the vertex data is stored. Could someone help me out? Thanks!
File comment: Fate SMS Samples
SMS.zip [73.13 KiB]
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|Author:||Szkaradek123 [ Mon Feb 26, 2018 8:08 pm ]|
|Post subject:||Re: Fate SMS|
Here is a log from "brainbeast.SMS"
to get position of vertexId=186 first we need to build skeleton.
After that we get 5 matrices , for 0, 17, 14, 6 and 16 bone . It must to be an absolute matrices, not locale in bone hierarchy.
vertex_186_pos = Vector(-5.8507013320922852, 1.1877377033233643, -0.3022233247756958)*matrice_bone_0*0.0 +
Vector(-0.52804428339004517, -1.3892757892608643, 0.91966015100479126)*matrice_bone_17*1.0 +
Vector(3.6864264011383057, 0.74010258913040161, 0.11561287194490433)*matrice_bone_14*0.0 +
Vector(2.1501297950744629, 0.60882413387298584, 5.9695687294006348)*matrice_bone_6*0.0 +
Vector(2.9938483238220215, -1.6297153234481812, -0.20677682757377625)*matrice_bone_16*0.0
Here is a blend file to import this 2 files.
You need to install Blender version 249 and Python version 26x.
Importer create log files, so you can check what values are at current offset
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