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PostPosted: Sat Jun 23, 2018 11:06 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 276
This game has been out for a while, and the archives have long been able to be extracted. However research hasn't really gone any further and I'd really like to be able to get the models and their corresponding textures for a few purposes. Here I have the resource files for what a believe to be LeChuck's 'demon' form, what with the flaming beard and such. The textures are given a TGA extension, but I assume are compressed somehow as they're incredibly small and won't load in anything.

https://www.dropbox.com/s/0okxgrpi1d710rn/Hellbeard.zip?dl=0


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PostPosted: Sun Jun 24, 2018 5:11 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 509
this bms script will decompress your tga samples :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype gzip
get ZSIZE asize
get NAME basename
string NAME + _decmp.tga
xmath SIZE_OFF "ZSIZE - 4"
goto SIZE_OFF 0 seek_set
get SIZE long
clog NAME 0x0 ZSIZE SIZE

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PostPosted: Mon Jun 25, 2018 12:49 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 276
Oh hey, thanks for the start! Now all I need is the mesh and UV's!


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PostPosted: Tue Jul 03, 2018 4:04 pm 

Joined: Fri Dec 15, 2017 1:42 pm
Posts: 26
From hel.meshb:
Image
H2O files:
Attachment:
hel.rar [328 Bytes]
Downloaded 7 times


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