I read a couple posts here about manipulating .akb files. The long thread for the NFS games seemed to work in the sense that a lot of file altering had to happen to make them work, and even then it was simply to replace files instead of re-encoding them into a different format. The other was for FF Type 0 where the .akb files seemed to have some level of encryption on them and nothing could really be done with them.
I'm trying to work with the sound files from the mobile/steam version of FF6. Someone created a program to read and extract the the files directly from the obb file. All of the sound files are in a .akb format, and from what I read on a discussion on steam the music files are ogg while the sound effects are VOX. I've been able to convert the the files with the ogg data with vgmtoolbox's ogg convert function, but the sound effects are what I'm really after for a project a friend is working on, and I have no idea how to encode these files to a VOX format.
I've attached samples of both the akb with ogg and vox for analysis if anyone can make any progress on these. Thanks in advance for checking it out.
akb.zip [2.29 MiB]
Downloaded 64 times