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PostPosted: Thu Mar 24, 2016 10:28 am 

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 27
This file contains all of the game's sound effects files. So far, we cannot dump it to individual files, though we can open the whole thing in Audacity. Normally, this would not be a problem but it leaves no gaps between sounds, which makes it especially difficult to separate the looped sounds properly. So is there a way to break this sound bank file down into individual sound files? The first 74.1 KB is most likely header data.

Here's the common.bnk file from Star Wars: Battlefront: https://www.mediafire.com/?8l79crqgepc2fwh


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PostPosted: Sun Mar 27, 2016 2:15 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 645
Looked at the file. I can split them for you, if you still need it. Just confirm.


Attachments:
Battlefront2004bnk.rar [2.38 KiB]
Downloaded 70 times


Last edited by id-daemon on Mon Mar 28, 2016 6:03 pm, edited 1 time in total.
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PostPosted: Sun Mar 27, 2016 2:57 pm 

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 27
Yes, please :)


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PostPosted: Sun Mar 27, 2016 3:32 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 645
ok something goes wrong on file 1350 of 1555, while i'm checking this, you can test first version, and your looping sounds.


Last edited by id-daemon on Mon Mar 28, 2016 5:55 pm, edited 1 time in total.

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PostPosted: Sun Mar 27, 2016 4:43 pm 

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 27
It seems there is a problem with file 1395 as well and it won't go any further. However, the loops come out straight up and the sounds are at their correct playback rate for each effect.


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PostPosted: Sun Mar 27, 2016 4:48 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 645
yes because i'm reading sample rate from header ;)


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PostPosted: Sun Mar 27, 2016 4:57 pm 

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 27
Cool! This should make creating new large sound files for the game that much easier! It's much appreciated. :D


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PostPosted: Mon Mar 28, 2016 6:03 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 645
Ok. Problem solved. 6 records in the header were just links to other sounds inside this same file. I made corrections so the tool works properly. It will produce 6 dummy files, ignore them.

New version posted at the top.


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PostPosted: Mon Mar 28, 2016 8:48 pm 

Joined: Thu Jan 21, 2016 9:19 pm
Posts: 27
Seems to have worked fine, it's extracted all the way to the end. Thanks :)


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PostPosted: Wed Sep 20, 2017 4:17 pm 

Joined: Mon Sep 18, 2017 5:25 am
Posts: 14
is it possible to get the dark trooper phase zero model?


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PostPosted: Wed Sep 20, 2017 9:28 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6852
@lyrikwritr
A "model" in an audio archive???
I guess you are completely off-topic


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