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PostPosted: Wed Oct 12, 2016 7:19 am 

Joined: Mon Oct 10, 2016 10:23 pm
Posts: 7
(Sorry for my bad english)
Hi all guys, please help me to extract the archive .pws that contains the soundtracks of the game.
I have find some script for this game, but not the script for open the archive music sound.

This is the link of the archive in question: https://mega.nz/#!KMAhwCwa!3KCohkImmw-- ... UNlJGdIqhM


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PostPosted: Tue Mar 21, 2017 10:55 am 
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This is not my field but it may be one single audio data compressed with a codec like xma or similar, offset 0:
Code:
1b 01 00 00 66 09 00 00 77 77 67 34 ff ff ff 31   ....f...wwg4...1
91 9b 22 98 01 bb 8a 33 99 64 d8 2b 91 54 c8 4a   .."....3.d.+.T.J
26 b9 20 98 47 a8 8a 80 40 91 bb 30 80 10 08 30   &. .G...@..0...0
a2 9b 74 12 c1 ae 28 34 80 9b 61 14 b0 bb 8c 11   ..t...(4..a.....
19 84 dd 08 53 85 ce 09 cb 10 34 00 56 05 35 00   ....S.....4.V.5.
92 88 90 29 11 10 b9 19 f0 0a 01 80 b1 9d 32 b1   ...)..........2.
8b 13 31 fc 0b 02 a0 ff 8f 21 88 88 0c 22 11 91   ..1......!..."..
a9 21 a8 48 89 91 ce 39 12 28 c1 9d 35 80 a9 9a   .!.H...9.(..5...
00 32 25 a8 22 18 83 af aa 8c 65 00 20 11 01 0a   .2%.".....e. ...
9b 0c 32 00 60 02 28 00 99 98 18 90 10 01 53 f8   ..2.`.(.......S.
8a 50 03 09 8d 32 33 90 ba cc 2a 04 a9 bb 49 84   .P...23...*...I.
99 80 cd 29 10 21 c0 4a 12 02 ff 38 16 88 dd 38   ...).!.J...8...8
82 89 09 21 82 9a 11 31 82 9c 46 a0 14 ac 61 93   ...!...1..F...a.
ac 88 29 06 ac 98 9d 02 96 08 32 00 1d 09 2e 00   ..).......2.....
a9 89 88 80 c2 ab 88 80 20 c0 68 b2 99 08 10 f8   ........ .h.....
9f 21 10 12 8b 23 11 fb 80 89 20 82 2a 33 02 fa   .!...#.... .*3..
30 fc 2c 15 8a ca 19 24 88 19 81 cc e9 2a 24 98   0.,....$.....*$.
da ff 48 81 fb ff 30 92 8a 91 8a 01 0a 91 9b 02   ..H...0.........
5e f2 3a 00 fc ef 38 00 99 20 90 9b 89 28 a1 bc   ^.:...8.. ...(..
f9 cf 33 91 fa 8f 43 98 aa 00 90 9d 9a 11 98 9b   ..3...C.........
01 ea 0a 22 01 fb 0a 12 c8 9b 72 82 b9 9b 56 83   ..."......r...V.
ab 01 89 23 ac 01 09 12 88 52 a2 0e 80 31 c1 2b   ...#.....R...1.+
45 80 09 01 67 90 09 02 7a e0 3c 00 20 e7 3c 00   E...g...z.<. .<.
80 98 10 63 80 88 38 34 43 c0 8c 31 34 f1 9b 41   ...c..84C..14..A
23 b9 29 23 13 a9 18 23 88 31 24 ba 9a 63 23 bb   #.)#...#.1$..c#.
31 43 83 50 29 32 82 38 35 c0 1a 22 36 c8 29 13   1C.P)2.85.."6.).
11 71 36 f9 ba 72 37 d9 8a 11 21 06 8a 22 32 07   .q6..r7...!.."2.
4e 35 40 00 e4 44 40 00 c9 18 82 99 99 38 82 18   N5@..D@......8..
44 42 15 a8 44 53 04 c9 9c 30 16 89 bb 50 13 9a   DB..DS...0...P..
08 98 09 53 99 ca 0a 44 01 ba 48 e8 81 ac 21 f9   ...S...D..H...!.
8b 62 82 b9 8b 43 03 ba 09 91 aa 08 1a 83 8b 31   .b...C.........1
08 92 cc 0b 12 15 fb 0b 75 3f 38 00 18 41 3d 00   ........u?8..A=.
There is no TOC or information at the end, and that sequence of bytes at the beginning exists only there.

I'm sure that someone else with the required skills and these information will be able to solve the mistery.


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PostPosted: Wed Mar 29, 2017 5:33 am 

Joined: Tue Mar 14, 2017 5:06 am
Posts: 7
After extraction U have to add GENH with VGMToolbox
Input File Format: XBOX 4-bit IMA ADPCM
Frequency: 48000
Channels: 2, 1
Interleave: 0x10
No Loops:+


After that U can play or convert with in_vgmstream


Attachments:
Mercenaries 2 World In Flames mus extractor.7z [51.06 KiB]
Downloaded 26 times
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PostPosted: Wed Mar 29, 2017 2:43 pm 
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Oh, I didn't try with xbadpdec, I really forgot to check with it :)


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PostPosted: Fri Mar 31, 2017 5:56 am 

Joined: Fri Mar 31, 2017 5:51 am
Posts: 1
I'm sorry if this is a stupid question but how would you go about extracting the voices too? When I try that process it's just garbled noise.


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PostPosted: Mon Apr 10, 2017 6:43 am 

Joined: Mon Oct 10, 2016 10:23 pm
Posts: 7
Thank you, I ran to the letter of your display, but once extracted the tracks and converted, when I start I can feel them, but with a fairly high level of noise in the background, even higher if you increase the volume, is a normal thing ? Because it seems to me quite strange. Thank you.


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PostPosted: Mon Apr 10, 2017 11:20 am 

Joined: Tue Mar 14, 2017 5:06 am
Posts: 7
Maybe U did something wrong?
Image Image


Attachments:
SOUND_010.zip [746.96 KiB]
Downloaded 16 times
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PostPosted: Wed Apr 26, 2017 7:56 am 

Joined: Mon Oct 10, 2016 10:23 pm
Posts: 7
Really sorry for my late reply. Yes, I have made all your passage, the file sample that you have posted is the proof of what I've said.
How is it possible that you can not notice it? If you try to raise the volume slightly, you can easily notice the high presence of grain noise.
I'll wait for an answer. Thanks guys.


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PostPosted: Wed Apr 26, 2017 9:15 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6445
That may be caused by the usage of an IMA codec which is very similar to xbox adpcm but it's not the same, that's perfectly possible with IMA ADPCM from which it derivates.
So select "4-bit IMA ADPCM" and retry, and try the other codecs too if the result is not perfect.


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PostPosted: Fri May 05, 2017 11:45 am 

Joined: Mon Oct 10, 2016 10:23 pm
Posts: 7
Unfortunately, by executing your indications the situation is worsened, now there is nothing more to hear, just a heavy disturb.


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