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 Post subject: Scary Girl Sounds .str
PostPosted: Thu Dec 08, 2016 8:43 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 601
Game: http://store.steampowered.com/app/202370
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Example: https://mega.nz/#!lwQm2ABR!Yj7A66GGx6p- ... h6XaB0cDeY


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PostPosted: Fri Dec 09, 2016 3:43 am 

Joined: Fri Aug 08, 2014 11:25 am
Posts: 90
QuickBMS scripts written by Alpha23 should decode the .STR into .WAV :)

Scarygirl BMS Scripts


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PostPosted: Fri Dec 09, 2016 6:36 am 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 601
Thanks brendan19! Reimport?


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PostPosted: Sat Jan 28, 2017 12:58 pm 
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Joined: Thu Oct 02, 2014 4:58 pm
Posts: 142
@makc_ar

The audios are RAW, BUT, every file have an unique ID (or fourcc) you need to know which one are, i mean, where start the audio and where are the "ID's"

Every ID are the first 24 bytes of the files, what we need to do is "split" the files or "tail-it"

Anyway i save your time and attach the extracted dats, then the question, HOW TO recover? and will the game works with this? (yes game game sounds with this changes)

Easy:
Imagine now you have the RAW ready to import, you already tried but the sounds are not working right? do this:

1-Unzip the attached file
2-You will see a lot of .dat
3-Just do
Code:
copy /b file.dat + file.raw output.raw


Example
Code:
copy /b FBA136CA723CFD41.dat +  FBA136CA723CFD41.raw FBA136CA723CFD41.str

then delte the .dat and the .raw

You don't need a script to convert the STR to RAW, just a parameter --raw with oggenc (from vorbis tools)
http://www.rarewares.org/ogg-oggenc.php

Example:
Code:
oggenc --raw  FBA136CA723CFD41.raw 


To decode
http://www.rarewares.org/ogg-oggdec.php
Code:
oggdec --raw FBA136CA723CFD41.ogg FBA136CA723CFD41.str


Then apply the.dat as commented a few lines above


Attachments:
scarydat.zip [10.33 KiB]
Downloaded 35 times
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