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 Post subject: FSB formats and Oggs
PostPosted: Tue Feb 14, 2017 1:59 am 

Joined: Mon Feb 13, 2017 11:26 pm
Posts: 3
Alright so my story begins when I decied that I would like to make a Fandub of the famous korean game Mystic Messanger. Mystic Messanger (MM) is a Unity based game. I have had some experience with Unity files, which would be tyhe game thats currently in development Yandere Simulator. Since I wanted to mod MM's voices I dive into the apps User Data where they are apperently stored (according to the pointers in the Phone Call Titile Text Asset). I find myself among many .m files which come to find out they are just bundled assets with 1 .fsb file disquised as a .resource file and 1 pointer file which points to offsets in the .fsb file. Within these .fsb are, of course, chunked .ogg files. (yes the very thing you hate aluigi :lol: ). The strange thing is is that these .fsb files, the oggs that are inside them are spaced out. My question is? I tried using aluigi's fsbext to PACK these some ogg files the same way they are packed in the original file, however it did not work when I go to view the newly created fsb there is nothing inside... I will attach the file in question. If someone could help that would be really awesome!


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 Post subject: Re: FSB formats and Oggs
PostPosted: Mon Feb 20, 2017 4:02 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 6446
oh, fmod ogg... my enemy :D
Honestly I'm no longer sure if the rebuilding mode of fsbext is 100% compatible with FSB5. In theory it should work but while it was useful in the (far) past, recently it became just an optional component that I have no longer checked.
Probably the "space" you see is the alignment applied by fsbext, I remember something.


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 Post subject: Re: FSB formats and Oggs
PostPosted: Mon Feb 20, 2017 5:01 pm 

Joined: Mon Feb 13, 2017 11:26 pm
Posts: 3
It's not only fsbext that shows these spaces but fsb extractor as well at first it doesn't show all the oggs, but after I "search all headers" it's shows all of them.


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