ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Fri Dec 15, 2017 4:24 am

All times are UTC




Post new topic  Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Super Mario Run .OGG
PostPosted: Sun Oct 01, 2017 11:11 pm 

Joined: Sun Oct 01, 2017 10:42 pm
Posts: 4
https://www.mediafire.com/file/wsw8kwau ... %20BGM.zip
These appear to be encrypted .ogg files.


Top
   
 Post subject: Re: Super Mario Run .OGG
PostPosted: Sun Oct 08, 2017 10:17 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7247
It can be anything from a fixed key xor starting with the bytes 0x8a 0xec 0xb3 0xa2 to a xor with incremental pseudo number generator.
You can verify the first idea by searching those 4 bytes in the executable of the game.
I don't know why there is a 32bit size value at the beginning at the file and what are all those bytes after at the end of the file


Top
   
 Post subject: Re: Super Mario Run .OGG
PostPosted: Mon Oct 09, 2017 5:52 pm 

Joined: Mon Oct 09, 2017 5:50 pm
Posts: 6
aluigi wrote:
It can be anything from a fixed key xor starting with the bytes 0x8a 0xec 0xb3 0xa2 to a xor with incremental pseudo number generator.
You can verify the first idea by searching those 4 bytes in the executable of the game.
I don't know why there is a 32bit size value at the beginning at the file and what are all those bytes after at the end of the file


They seem to be encrypted with AES keys. There's functions like DeALSetting$$get_OggEncryptionAesKey and AssetBundleSetting$$get_SimpleEncryptionKey, as for where to find these keys, I still don't know.


Top
   
 Post subject: Re: Super Mario Run .OGG
PostPosted: Tue Oct 10, 2017 7:01 am 

Joined: Sun Oct 01, 2017 10:42 pm
Posts: 4
Well, I am convinced that the secret lies in libDeALWrapper.so, you can see the disassembly here: https://www.mediafire.com/file/40wrvvcq ... per.so.txt


Top
   
 Post subject: Re: Super Mario Run .OGG
PostPosted: Sun Nov 05, 2017 5:49 am 

Joined: Sun Oct 01, 2017 10:42 pm
Posts: 4
Any updates?


Top
   
 Post subject: Re: Super Mario Run .OGG
PostPosted: Sat Nov 18, 2017 7:43 am 

Joined: Sun Oct 01, 2017 10:42 pm
Posts: 4
Nothing?


Top
   
 Post subject: Re: Super Mario Run .OGG
PostPosted: Sat Nov 18, 2017 7:51 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7247
I think it's better to stop bumping.
Clearly nobody is working on this.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 7 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited