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 Post subject: Tekken 7 .wem and .bnk
PostPosted: Thu Dec 14, 2017 6:18 pm 

Joined: Wed Nov 09, 2016 1:07 am
Posts: 11
Hi, I managed to extract the files from tekken 7 using the UE4 bms script. I was wondering how to play the .wem files and extract the .bnk container for this game. I already tried methods suggested over at xentax and even tried vgstream with no success.


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PostPosted: Sun Dec 17, 2017 5:28 am 

Joined: Thu Nov 16, 2017 7:11 pm
Posts: 10
Which version of vgmstream are you using because I know we added support for Audiokinetic Wwise formats long ago. Tekken 7 uses vorbis iirc.


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PostPosted: Sun Dec 17, 2017 6:26 pm 

Joined: Wed Nov 09, 2016 1:07 am
Posts: 11
bxaimc wrote:
Which version of vgmstream are you using because I know we added support for Audiokinetic Wwise formats long ago. Tekken 7 uses vorbis iirc.

I'm using the latest version downloaded directly from github.


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PostPosted: Sun Dec 17, 2017 7:21 pm 

Joined: Wed Nov 09, 2016 1:07 am
Posts: 11
boumkwo wrote:
bxaimc wrote:
Which version of vgmstream are you using because I know we added support for Audiokinetic Wwise formats long ago. Tekken 7 uses vorbis iirc.

I'm using the latest version downloaded directly from github.

Forgot to mention that i also get an error when running my wem2wav batch.
Code:
FOR %%a IN (*.wem) DO test -l 2 -f 10 -o "%%a.wav" "%%a"
pause


Attachments:
error.PNG [15.09 KiB]
Not downloaded yet
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PostPosted: Sun Dec 17, 2017 10:53 pm 

Joined: Thu Nov 16, 2017 7:11 pm
Posts: 10
Weird. You mind uploading a couple of those troublesome files, please?


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PostPosted: Mon Dec 18, 2017 12:03 am 

Joined: Wed Nov 09, 2016 1:07 am
Posts: 11
bxaimc wrote:
Weird. You mind uploading a couple of those troublesome files, please?


I also included a couple of .bnk files.

mega.nz/#F!sMt0lZQR!PLRaemyTs1ldaArVSAvCUQ


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PostPosted: Mon Dec 18, 2017 3:13 am 

Joined: Thu Nov 16, 2017 7:11 pm
Posts: 10
Just looks like garbage data to me, so the files are either extracted incorrectly or are encrypted. The former seems more likely than the latter since I haven't come across encrypted WEMs before. WEMs are supposed to have a RIFX header and BNKs are supposed to have a BKHD (I think).

Take a look at the music rip we have here: Tekken 7 (2017-06-02)(-)(Bandai Namco).7z


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PostPosted: Mon Dec 18, 2017 3:36 pm 

Joined: Wed Nov 09, 2016 1:07 am
Posts: 11
I re-extractred the .pak files using a flufflyquack's bms script which is a modified version of aluigi' script that ignores encryption. I can now play the wem files with problem and extract the bnk files as well :D .


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PostPosted: Mon Dec 18, 2017 4:34 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 7468
For ignoring encryption with my unreal_tournament_4.bms script it's enough to press RETURN when prompted.
It's the same method used also in Lineage


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PostPosted: Mon Dec 18, 2017 8:10 pm 

Joined: Wed Nov 09, 2016 1:07 am
Posts: 11
aluigi wrote:
For ignoring encryption with my unreal_tournament_4.bms script it's enough to press RETURN when prompted.
It's the same method used also in Lineage

I have had no problems getting files from SFV, Injustice 2 or Fortnite using the script in the past; I must just have picked a key instead of hitting return :oops: . I will try running the script again.


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PostPosted: Fri Dec 22, 2017 8:02 pm 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 35
boumkwo wrote:
aluigi wrote:
For ignoring encryption with my unreal_tournament_4.bms script it's enough to press RETURN when prompted.
It's the same method used also in Lineage

I have had no problems getting files from SFV, Injustice 2 or Fortnite using the script in the past; I must just have picked a key instead of hitting return :oops: . I will try running the script again.


Unless Tekken 7 updated all you need to do is copy and paste the .WEM files in Foobar2000 and it will play.


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PostPosted: Sat Dec 23, 2017 7:44 am 

Joined: Wed Nov 09, 2016 1:07 am
Posts: 11
The .wem and .bnk files extracted this time with no encryption and I can play them no problem. Thanks for the help :)


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