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PostPosted: Mon May 21, 2018 2:04 am 
Hi, I extracted the audio from TNA Impact! on the Xbox 360 with the help of aluigi and fsbextract with the following command, "fsbext.exe -d c:\output_folder -o -1 "insert filename here" it extracts the audio imbedded inside the xxx unreal engine 3 files in the game files well but the XMA files don't play and some of them that have extracted, especially the files titled, "story_audio" are in random characters. Can anyone on here help? Would be highly appreciated. Will provide some of the files below for anyone to look at.

AUDIO_CIN_DX_LSD01.wav.xma
https://www96.zippyshare.com/v/l7gDs2VH/file.html
AUDIO_CIN_MX_LSD01.wav.xma
https://www96.zippyshare.com/v/KhKfNPL5/file.html
AUDIO_CIN_SFX_LSD01.wav.xma
https://www96.zippyshare.com/v/s7aSx3ZS/file.html
™®_8VN_Ó_¶V.xma
https://www96.zippyshare.com/v/367RsgN6/file.html
_.wav
https://www96.zippyshare.com/v/FhCkWZli/file.html
Ü_él_IµŠ{BPTѽ_„[_8rÀ9Øÿ+ð.wav
https://www96.zippyshare.com/v/8b0w0Sot/file.html
ÚÆôS¥_ÅþPMv+Oõ7_É_Äցm† À§²ìO.xma
https://www96.zippyshare.com/v/Ot6ANX0r/file.html


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PostPosted: Thu May 24, 2018 4:14 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645
Split the FSBs with fsbii (http://www.hcs64.com/vgm_ripping.html) - they should play nicely with vgmstream after that.


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